'After Party' is a fun little adventure point and click game that gets to use all the community wolves. It's always impressive when a gam is crafted within the confines of Ren'py. This one's about trying to avoid the different gods of death when you're in limbo, by playing keep away while trying to find items to stave them off. The controls are a little bit clunky, and so are the rules of how to avoid 4 different spirits in a fairly small space. I feel this was something that was dreamt up as something you'd experience in a 3D environment, like many a horror survival game, but trying to translate it into point and click with 2D assets pushes the limits of what can be achieved and still provide an enjoyable experience for a general player base.
The story has an element of a murder mystery, in trying to find out how you died and who killed you, but also an element of introspection about not 'working yourself to death'. The conversations with the different wolves were fun, and it is nice that they all have distinct personalities that are reflected in their game play behaviors. Though, as a result, the story is in a way very sitcom-like, so the reward for beating the game is the satisfaction of beating the game than any kind of emotional resolution to the story.
It's very ambitious to try and craft 20+ separate backgrounds for an exploration game like this which is why I can understand leaving them in a sketch state, though adding a bit more sketch color just to have orient the player would be helpful, since it's all blue lines on a black screen. The UI was pretty well done, effectively communicating what actions the player has. Game play-wise, maybe having one wolf follow you at a time might make things a bit less chaotic, so when you stun/ghost one, the next one in the line up starts to chase you.
Overall, it's a very creative approach to the theme 'light in the dark', though having the exploration be a 'flashlight' in the 'dark house' doesn't feel like it's integrated into the overall experience, just the aesthetic since I don't think it's part of the game mechanics either. Overall, it's a fun game to try out and I applaud the effort that goes into crafting all the mechanics.