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A jam submission

PaddlerView game page

Tapper - But Typing!
Submitted by Zachary Aidan Kosma (Kosma Co) — 4 minutes, 12 seconds before the deadline
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Paddler's itch.io page

Results

CriteriaRankScore*Raw Score
Unique Mechanics#43.0533.053
Visuals & Theme#102.7372.737
Music & Audio#102.4212.421
Overall#112.5002.500
Fun & Replayability#141.7891.789

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Email:
contact@zak.today

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Comments

Submitted(+1)

Love the art style and the uniqueness of the mechanics.

Developer

appreciate it <3

Submitted(+1)

This is an interesting concept, like the gameplay, though I wish there was more detailed instructions like we need to press 'Enter' after typing each ingredient I first thought I had to type the ingredients in one line also how does the 'space' work?

P.S ,thanks for playing my game, I have uploaded a new build for my game minus the bugs and plus some new collectibles, pleas check it out.

Developer

Will definitely do! Thank you for the kind feedback.

Submitted(+1)

This idea is so unique. I’ve literally never seen anything like it before! 🔥

Developer

Thank you! That means a lot.

Submitted(+1)

Very unique and the vibe fits the theme so well!

Developer

Appreciate the kind words!

(+1)

Very cool.

Developer(+1)

Thank you!

Submitted(+1)

I don't think I figured out exactly what to do to serve drinks quickly, but the concept of this game is cool!  It seemed like ingredients wouldn't show up for a long time, and once i had turned all of the ingredients green i wasn't sure how to serve it and get another list of ingredients to make.

The art is pretty nice! Is it AI generated? There's a lot of different resolutions and levels of detail.  For example the coconut drink cup has a lot of texture while the bartender is a bit lo-fi.  Both look good but they don't seem consistent to me.

If there's a trick to serving drink once the ingredients have been typed, let me know! I wasn't able to get super deep into the game because of that.

Developer

Thank you for playing. Definitely wish I had more time for UX and tutorialization.


Once you have 3-4 ingredients in your mixer for a target drink it will be served automatically and your mixer should reset

Developer

and yes the art was generated with DALLE. For continuing forward I'll redo the art or bring on an artist. 

(+1)

Super creative idea, it honestly has a lot of potential.

I think it does lack a tutorial. I had to check the comments to figure out what to do, but once I understood it, the game was fun. It's a sick concept and could be amazing if you decide to keep working on it. Good job.

Developer

I love this comment, thank you. <3

Submitted(+1)

So unique! Really fun. At first I was unsure of what to do cause the indredients weren't resetting after a customer got their drink, so I ended up having 8 or so ingredients at once lol. No one wanted that drink. Not sure if that was a bug or if i did something wrong. But it did not happen again and I had a blast. Typing to the beat is really fun, I love the game you made here!

Developer(+1)

Thank you for the kind words. The mixer items should clear after you submit or hit esc/tab/backspace. So yes, potentially a bug for me to look into!

Submitted(+1)

I love the uniqueness of the mechanics, I just think it went out of rhythm while playing :/ I was missing an indicator for when the letters should have been typed. But fun to play regardless!

Developer (1 edit)

Great feedback! Totally agree there could be better direct indicators. Hitting letters is supposed to be "micro" vs submitting a word. When you submit a word the Tender will have a little text expression, but I am planning on doing animations for 'bar tricks'.  Also, I wanted to add a screenshake effect for near and perfect beats to really emphasize them,


For getting out of sync... I wanted it to be a little forgiving for being offbeat. I think a higher degrade on the multiplier would help focus in on the rhythm. As well as better visual emphasis on beats as mentioned above.

Part of it to was I wanted it to feel like a real "bartending" situation. I've... never been a bartender professionally, but I have observed and empathized with their workflow. It's maddening sometimes. Like... you're in a flow and then all of the sudden it takes on slip up and you're swamped. That sort of "damn how did I lose that rhythm" was an experience I had a lot playing Tapper.


Glad you had fun!!

Submitted(+1)

Definitely an unexpected mechanic. I was already prepared for a classic game of trails and lanes. But the idea of writing the ingredients in time was quite different.

I'm not the fastest typist but I managed to distribute a few drinks here. Summer theme also very well covered. Congratulations!

Developer

Thank you! Once you make a Daiquiri a few times you'll be able to type Rum, Lime, and Sugar faster than you can open your phone.

I wanted to add difficulty modes to accommodate for a wide array of typists.  Given the timeframe I wanted to keep it simple and took a tip from Tapper. The waves actually only continue to the next one (for the first few) once all Patrons have been served. Sort of "difficulty scaling" without actually having to ask the user their skill preference.

Submitted(+1)

I see a lot of attention to detail for such a small amount of time you dedicated. Really well done ! Love the idea of timing what you type with music.
Maybe I'm not getting it, but I wish I had a little bit more indications on what to do.
Good work !

Developer

Appreciate the feedback. It was definitely a tight time frame. Tutorial was very much a stretch goal for the jam!

Just a little tip: it's basically just a typing test. You get sets of words to type "ingredient list of drinks" and basically get good at those patterns. There's only so many drinks a Patron can order right now so it's really repetitive.

But the basic idea is Tapper, but instead of tapping to fill up a beer, you need to identify and mix (type out) ingredients.

Eventually - you will have so many Patrons you can't keep up. At least, that's the general idea.

Submitted(+1)

Can I look at the full menu or do I need to type the recipe currently displayed ?

Developer

I was going to add a menu book, but didn't have enough time. You can only look at the recipes when they're actively queued in a lane.

If you're curious though the current roster of drinks are (I actually built a unity editor menu to print them all haha):

Bahama Mama, Hurricane, Kiwi Kiss, Tequila Sunrise, Coco Cooler, Sunset Spritz, Blue Lagoon, Daiquiri, Mai Tai, Mojito, Piña Colada, and Sparkling Water.

Submitted(+1)

Really cool ! I think you have a lot of potential with this concept !

Submitted(+1)

I really like the idea of typing ingredients to the beat of the music to increase your score. How did you handle the sync between the music and the key presses? Super curious about that!

That said, I wasn’t totally sure about the objective. I found myself typing ingredients kind of randomly and couldn’t really do it consciously. Maybe adding a bit more to the tutorial would help make things clearer.

The visuals and audio are unique and well done, and the cocktail descriptions add a nice bit of lore. The hidden words bring in a cool sense of mystery. Your game has all the elements to be a hit. Just a bit more polish and it’ll be perfect!

Developer

<3 thank you for the kind feedback!

The Beat System was really cool. I've done lots of these in the pasts, but I was curious how Bezi would handle it. It did really well. The system felt very flexible. It's driving animations, immediate feedback, the combo system, and is modular for any "rhythmic input" but mostly set up for character inputs and word submissions.

I don't think I had made your lane changes qualify for combo progression. I'll have to play again in a little bit to be sure. But, if I wanted to all I would have to do is 1 method call to subscribe it to the rhythm combo system.

ChatGPT does a better job of presenting the code than I would:

https://chatgpt.com/s/cd_684defadb1988191b1084751887f19ba

Submitted(+1)

Thanks for sharing your code!

Submitted(+1)

Very nice game, especially the music, really vibed to it!

Developer

The first song that plays (Circuit Breaker) is a particular favorite pickup of mine from Pixaby. I use it in my other game Hack The Planet: http://kosmaco.net/