So first things first I want to address the overall aspect of the game I feel is important, I think the idea of bringing players together to help create something that's beautiful holds a great meaning and is ESPECIALLY important nowadays. You tie in the theme of the game outstandingly as you literally give to others your generosity/kindness of helping watering plants and saving plants from decay (via acts of kindness). This is a prime example of a game that is straight to the point, simple, yet very powerful.
Mechanics-wise, everything worked as intended and flowed very nice. I think the "coming back the next day" aspect is a really cool addition to the game as it kind of makes you want to come back to tend to your plants and also simulates actual plant-growth. I think there was a small thing where sometimes I have to move to a spot a certain way in order for the red circle to go white to dig, plant or whatever. I don't know if it's built to where I have to actually point in the direction of where the plot of land is and if it is that's definitely cool and works as it should, if not I think that's the only thing really I saw that only ever so slightly interrupted the flow.
The Good
- Communal forest
- Overall map-size
- Simple, yet effective gameplay
- Very heartwarming to play
The Eh (things i wish were in the game)
- I think it would be cool if the outside map world had more like empty nature with the playing area having dirt-like colors or textures. I think it would add an additional level of immersion.
- This is me just being astoundingly nitpicky and to be fair we were given only so much time, but I'm a big sucker for custom characters. I think it would be awesome to have.
The Bad
- Virtually nothing
In conclusion, fantastic submission. I hope this finds a Steam release one day.