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(+1)

I enjoyed playing this rhythm game.

The highlights definitely are the character art and animations. Very pretty!

Some improvement suggestions:

- The core of a rhythm game is to get the note timing right and in this game I noticed some desync, so that definitely needs to be addressed.

- Player feedback. Tell me how well timed was my hit. Was I off by a little? By a lot? Was it perfect? Play little sound effects that communicate if the note was hit, missed or hit perfectly. Add a small text pop on top of the note showing the timing! (miss, hit, good, great, perfect, early, late, etc.)

- UI. The UI needs to feel more alive. Add bounces and zooms when scoring. Make it animated to the rhythm of the music. Change colors depending on how well/bad the player is doing. Add some effects when doing a long combo. Make the player feel hyped when playing the game.

- Background art. The pixel style floor doesn't match well with the detailed and fluid character art. A cohesive visual presentation is a great way to make your game look a lot better.

- Ending. It would be nice to have an animated end screen.