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Reverime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #9 | 4.000 | 4.000 |
| Overall | #13 | 3.692 | 3.692 |
| Gameplay | #14 | 3.308 | 3.308 |
| Use of palette | #24 | 3.769 | 3.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members.
SerifSum and XRayHunter
Pre-made assets.
A font, all in one sprite shader, unity rope.
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Comments
A bit too intense off the bat, would be nice for it to build up to that level as you get used to it. Great visuals though.
Yeah, adding a previous level that has either no pursuers or slower ones might work better, which should go into the next update. Thanks for the feedback!
Even though I put the setting on "chilling mode" I still found the game-play very intense and exciting! It reminds me a lot of QWOP. I appreciate the strategy of swimming underwater or on land. It took a while to get used to the controls. Good job on the submission!
The art is nice and I can see the concept! However, the fish feels sluggish to steer and so navigating obstacles doesn't feel so great. I can see this really working with tighter movement!
Thanks for you feedback. Unfortunately i have to agree on the controls. Saw/felt that as well but missed the time to really tackle that.
The fast paced gameplay feels very good once you get the hang of it, and the scoreboard makes me want to keep playing. It's really fun!