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Question about Export Rules and Tech Stuff For Mac Export

A topic by Lowenar created Jun 15, 2025 Views: 363 Replies: 4
Viewing posts 1 to 2
Submitted

I'm thinking of participating in this Jam for the first time but...

Not sure if I can *properly* export to the required Mac OS - will I be able to enable notarization and code signing? I'm still looking into if that's possible. 

Are both a requirement? How big of a problem would it be if I didn't enable notarization / Code signing? The Godot exporter has a warning saying the project will be blocked by Gatekeeper without both.

Is Gatekeeper something the judges can just bypass, like those warnings I get in windows when downloading an uncommon .exe files?

(I would export to HTML5 but my planned game really needs a few things WebGL2.0 just doesn't support).

Submitted

Someone on the Discord asked the same thing, and a friendly user answered that signing was not required.

https://discord.com/channels/486990419230457876/487337919586238485/1383786708717273149

Submitted

Thank you! I'll keep working on my game. Not that I stopped.

Submitted

I don't know why the answer is not visible to me. Can you let me know the solution?

Submitted

Someone on the Discord asked the same thing, and a friendly user answered that signing was not required.

https://discord.com/channels/486990419230457876/487337919586238485/1383786708717273149