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(+1)

This entry stands out from the rest for doing something very different: a flight sim!

I liked the plane model and how it reacted to the player inputs. Very cool!

Unfortunately, I couldn't get too far in the game as the controls were extremely uncomfortable (I use a trackball) and the enemy was glued to my six so I could barely get them on screen to shoot a missile their way. I would've loved to see what else was there in the story by following more of the dialogues.

Improvement suggestions:

- Change the controls. Preferably implement gamepad controls or keyboard for pitch/roll, so that it's easier to keep turning the plane in the desired direction. Moving the mouse is not a good idea for this as there's a limit to how much you can move it before you have to stop due to running out of table.

- Tone down the enemy AI. They need to give the player a chance at aiming at them. It got increasingly frustrating to turn endlessly without seeing the enemy plane and getting constant missile warnings.

- Additional info on the HUD. Offscreen markers and distance for enemy planes would help identify which way to turn. A compass would also be a nice touch.

- Add the "hololive" tag to your project page for improved visibility!

(+1)

Thanks for playing! I'm glad you like how the itsy bits on the player's plane move, I definitely spend quite an effort making em look right.

About the control, I am still kicking myself for not implementing gamepad and Keyboard control (it was obvious that this kind of game NEEDS it in hindsight). Speaking of the enemy AI, I feel like I overengineered it a tad (Having the AI send input to the plane means that I have to do a LOT of matrix operations to get the right input rather than use a function to just point plane to player), which was why I didn't have time to make it do anything else except 'Always try to steer plane to face the player'. Finally the marker, funnily enough there is a marker to show where the enemy planes are...but the change to full-screen made it bugged out..and the marker was TINY.  I also wanted to make a compass and pitch ladder too but we ran out of time.

Again thank you for playing! This was perhaps a bit TOO ambitious for a game jam.
-Sparty

Artist here, thank you for trying our game! We really want to try something new for us both! I got to give credit to Sparty for his idea of making the parts movable, they looks so cool when it all came together! Also oh no, I didn't know I could just type in the tags (always thought its only restricted to the suggested tags) my bad on that part. 

Finally, thank you for suggestions, its been great fun and learning for the two of us!
-MrMcDerp