This entry stands out from the rest for doing something very different: a flight sim!
I liked the plane model and how it reacted to the player inputs. Very cool!
Unfortunately, I couldn't get too far in the game as the controls were extremely uncomfortable (I use a trackball) and the enemy was glued to my six so I could barely get them on screen to shoot a missile their way. I would've loved to see what else was there in the story by following more of the dialogues.
Improvement suggestions:
- Change the controls. Preferably implement gamepad controls or keyboard for pitch/roll, so that it's easier to keep turning the plane in the desired direction. Moving the mouse is not a good idea for this as there's a limit to how much you can move it before you have to stop due to running out of table.
- Tone down the enemy AI. They need to give the player a chance at aiming at them. It got increasingly frustrating to turn endlessly without seeing the enemy plane and getting constant missile warnings.
- Additional info on the HUD. Offscreen markers and distance for enemy planes would help identify which way to turn. A compass would also be a nice touch.
- Add the "hololive" tag to your project page for improved visibility!