Ooo I was looking forward to this one because your cover art was cool. I am not disappointed. Props to your artists; there's some fun stuff here. Also, I'm a huge narrative nerd so I appreciate when games go for story first approaches, and you had some good intrigue that kept me around. Also props to your level designer. It's rare to see solid level design in a jam, especially coordinated with environment art, so this was a treat. Good use of lock before key design, weenies adapted for a 2D space, and flashbulb locations to help keep me on rails and guided. Really well done!
There's a bug where if you immediately go back to the room you just came from, the game locks up and requires a restart. I can't seem to get past the room with the street lights and the tall jump up. I jump up there and then the game locks up and my guy is gone.