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COCO MAN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of palette | #5 | 4.438 | 4.438 |
| Gameplay | #9 | 3.562 | 3.562 |
| Overall | #12 | 3.708 | 3.708 |
| Visuals | #27 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members.
@MC TUTI OFICIAL
Pre-made assets.
None, they were all created by me.
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Comments
Overall I like the level design and the visual. Throwing the coconut down was very satisfying especially its sound effect. First few level was okay then later I found it quite hard and frustrating. Good concept!
I love the game & level design!!! The difficulty was just perfectly distibuted between the levels. The idea of the bouncy coconuts that you had to throw down made you try to find the safest spot in the level that provides a good spot for shooting as well. The sound effects were satisfying.
One minor issue: It felt unfair to get hit by a bullet after you've already entered the portal and heard the sound effect.
Nice and perfect art!
I like it — the design is really cool, and the gameplay fits the visuals really well.
Throwing down the coconuts (with the bounce and sound effect) was very satisfying! I appreciate how each level brought a different type of obstacle to overcome. It was also interesting how even if you had beaten the enemies if there were no more platforms left you couldn't reach the goal so you had to think ahead. Though sometimes the levels would feel overcrowded and it was frustrating if you made one mistake and had to restart all over. Overall great entry!