The aesthetics are wonderful, love the graphics, love the audio.
The principle of the game's design is also very very alluring. I wish there were some sort of proper risk to me taking damage versus the mild inconvenience of losing the energy I'd stored up (possibly taking damage or dying after a point? There doesn't seem to be a "lose" condition to balance the "win.") The only complaint I have is the movement; while blinking and gliding are quick and effective for getting around, I also feel there should be at base some reliable way to navigate the player character. My attacks seem to leave me too vulnerable, as I'm not able to walk fast enough to get out of the way, and the magic fast-movement options also take a minute to conjure, so I end up taking a hit anyway.
Regardless, I thought this one was a lot of fun! It fits that "survivors" style gameplay with a unique twist!