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'2nd Shift' is a contemporary slice-of-life story that explores the dynamics of coworkers in a job setting, and the nuanced navigation of allyship in the LGBTQ community. This visual novel does a great job on the character sprites and the admittedly sparce background and audio design, but makes for a full immersive experience. It's biggest strength is how the characters all feel like a diverse set of real people, even if some of them tend to dip into caricature, they still interact with each other in genuine ways. It also really highlights the idea that 'all work is valuable work', with the classic 'white collar worker learns the value of blue collar work' story line. The most interesting plotline is one of allyship and working towards forgiveness and redemption over one's past.

The story itself does a good job of characterizing the main character as the classic 'cynical tech-bro' type, and it's always satisfying to have the plot throw his ego in his face with the classic 'it's harder than it looks' reality check. I do wish that we had a bit more context to the main character's grievances and trauma, since our understanding is that they have to take meds and were bullied in school (possibly also was violently assaulted, but that only comes as an inference to later scenes), and that it came up more during some of the heart to heart moments between characters.

The commentary around the value of 'janitorial work' was also interesting in how it was framed. All the characters contrasting with the main character about the inherent value of doing good work is, while noble does start to border on preachy. The plot twist of an eldritch god of waste that gets stronger the messier the school is does seem like something that should be mentioned on first day of training. That plot point, while foreshadowed in the first scene, does only get paid off in the very last scene, and makes a complete left turn and calls into question the entire handling of the situation of the entire story. The way that fighting off an eldritch being is treated as mundane, has a history of occurring while still being kept secret, and the response to the justifiably confused and expected reaction makes it all seem silly and out of place.

The other big plot thread was the friendship with the wolf of the story, a straight ally bro-wolf with a troubled past. The story does a real good job of endearing the reader to his charming and quirky go-getter attitude, and the reveal of his sordid past should have brought forth a complicated and nuanced discussion to the forefront between the MC and the wolf. But, as soon as it's revealed, it kind of just gets explained away and resolved really quickly once the toilet monster shows up and the main character has to make a choice right then if he wants it to work out. Like, there's a whiplash there on how it ends on the final choice with no knowledge of how things progressed, I guess leaving it to the reader to just imagine what happens.

As far as the theme 'light in the dark', there's a few instances of it happening physically on screen, like the phone light in a dark closet, or the light coming from a room into a darker room. Figuratively, it's hard to say if the ally-wolf could be considered a 'light' emotionally for the main character's 'dark' mental state, other than just being overly optimistic and cheerful. It's a bit too big of a stretch for me. Presentation wise, the art sprites are great and diverse, I love all the facial expressions. Creatively, this seems like a take on the classic 'workplace sitcom' but with a surprise rpg monster twist that comes out of left field, so points for that. Overall, this feels like a story that goes lengths to make a great foundation and set up these great characters, but when it's time to cross the finish line and explore the resolution and falling actions, it's not as clean as it could be.