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Wow, this game was such a rush to play!

I couldn't stop trying again and again to learn each item's effects and plan my day by day strategy. Definitely spent a lot more time than I expected playing this.

The game loop is very addictive once you get the hang of things. At the beginning, when I first started playing I just ran around and bought anything just to fill up the bag and quickly found myself searching each corner of the map for money. On my later runs, with a clear strategy in mind, it was much smoother and money was not an issue at all once the correct combo of merch items synergizing with each other did the job.

Great use of the smol 3D models! Very nice ambience and effects!

The inventory space management aspect, combined with the resource management, and the rush of escaping Calli's pursuit while avoiding sharks and phoenix explosions makes for an adrenaline pumping experience.

Improvement suggestions:

- Add an exit button (I would expect ESC to be used to bring up the pause/settings screen)

- Make the exit door only activate when pressing SPACE, instead of on touch, to avoid accidentally ending a day when running around from hazards or picking up money (this last one happened to me).

- I didn't try it, but I think this could be fun to play with a game controller.

- The inventory key is very far from the WASD keys used to move. It requires either stopping moving or stopping turning around to move either hand to press the I key. I would suggest changing it to something closer like the E or F key.

- I couldn't see if the game was running at capped FPS, but at some point my GPU started spinning the fans and I don't think this game should be pulling that much GPU power. Maybe consider V-Sync if it was not enabled.

- Some UI buttons were labelled "button". XD


Great game! This is what my final merch bag ended up looking.