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A jam submission

How to spot a faceView project page

Submitted by fishebowl — 2 days, 12 hours before the deadline
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Play soundtrack

How to spot a face's itch.io page

Results

CriteriaRankScore*Raw Score
Uniqueness#34.6114.611
Execution#94.1674.167
Listenability#114.0564.056
Composing Quality#124.0004.000
Overall#124.1114.111
Correlation to Theme#293.7223.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to Streaming Service
https://youtu.be/VDw09URSg0E

Description
TL;DR: Some mystery juice you drank makes you trip so hard that you halucinate your way into the higher dimensions which ends up helping you in solving "impossible" puzzles.

Concept
[: This game was first inspired by "Pareidolia", a tendency we have to impose meaning over noise, a common example of which being to interpret random details in objects or environments as faces :]

You play as a 2-dimensional character who drinks a strange potion that messes with your mind's pattern recognition mechanisms, inducing an extreme version of pareidolia, allowing you to hallucinate your way into other dimensions, where you can gather meta clues on how to beat the levels, as well as sending you into an indefinite timeloop.

The Level
The gameplay is a puzzle anchored in the 2D world that is represented by the 6/8 motif. Each time you return to it from your halucinations, the world state is altered in some way.

You first get to peek into a 3D world, your POV from this dimension and beyond switches to first-person. Here the things you could see suddenly have shadows and depth, although everything still looks a bit plastic in texture. I try to create a "I can never get used to this" feeling in this part, with the sound design of the bass, and odd rhythm switch-ups, as well as moving from an ionian tonality intro phrygian, slightly foreshadowed by the melody that I grouped in the tail of the motif phrase.

This spicier tonality carries over when you return from your halucination back into the 2D world. Although the motif itself is unchanged, the grouped melody, along with the new flute instrument now imply an altered minor sound.

Around the 48s mark, a slightly smoother transition from 2D into 4D begins as the sun begins to set. In 4 dimensions, the world becomes distorted with all sorts of bizarre geometry quirks that are hard to wrap your head around, as the music goes off into another tangent, and the time signature turns to mush for a while with all sorts of rhythms happening at once.

Waking again in the 2D world, it's already nighttime, and glitchy artifacts from 4D seem to have carried over. Returning to the motif, now adapted, along with the flute, and the electric piano playing the swung groove transposed from C to D# minor. Not long after though, you get the rug pulled from under your feet, as the groove skips over a beat, alongside a bpm change, plunging you into the 5D realm without warning.

Opening your eyes to yourself, sat in a couch in a room dimly lit by the blue light of the old TV, a surreal yet comfortable vibe. Your vision is grainy, everywhere but within the confines of the boxy screen. Here, with a remote controller, you can fast forward and rewind time, as well as switch the HDMI port to show you a freecam view of each dimensional world to gather information before the timeloop kicks in and the world resets.

There's an overall sense of fullness that I wanted to have increase for each higher dimension you went into, I knew that the 2D world would be in a retro kind of genre, and the 5D would be ambient and surreal, being represented by a stretched out version of the second motif over suspended chords, while the other two I arrived at more randomly from experimenting with making something weird and interesting, I just knew that the transitions from genres had to feel jarring or out of place at least.

Ending
Solving the puzzles in the game results in the player creating pareidolically (is that a word?) recognizeable face-shaped arrangements of the objects. As you progress through the levels, these start to become more and more detailed. A growing mystery from the narrative gets resolved at the end, in a 5D world cutscene, where solving the final puzzle rewards you with a mirror. Yes. These were your self-portraits all along, in a way your subconscious had been searching for itself, and upon remembering what you really looked like, the timeloop is finally broken, waking you up from a very long coma.

(The loop is the whole track)
(More sketches, inspirations and other details in projects page)

Screenshot of DAW
Also in project page

Pick your mode!

Hard Mode!

Which Motif did you use?

Both

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Comments

HostSubmitted(+1)

Heh, one of those synths sounds like a Duduk.

Really neat composition, nice work.

Developer

Thanks! I didn't know what a duduk was, the reed looks funny and like it would be quite satisfying to play

Submitted(+1)

Could hear Terraria with the plucks on the first part of the track, and oddly, The vibe reminded me of a lot of old ps1/2 era platformer games with the slight goofy/playful feel it had 😁.

Probably one of the most unique sounding submissions I've heard from new participants on this jam.

Good work!

Developer

Thanks for listening 😁

Submitted(+1)

Holy! What a trip! LOVE this

Developer(+1)

Thank you!

Submitted(+1)

Really enjoyed the music! took me on a fun little journey:)
Especially liked the transition into the beat - surprising on one hand but then feels natural a second later.. Great job!

Developer

Thanks for listening!

Submitted(+1)

Nice take, it sounds "funny" I like it. At first since the overall mix is really around the mid range  since your character drinks the potion and making it go all fuzzy it made sense and I was expecting to get a bit more clearer the more we go into the track, I think that would've been nice, being on the mid spectrum all the way is good but a small change of frequency would be a nice breath of fresh hair. The arrangement is very cool its fits great your description. Good job !

Developer

Great spot, thanks for pointing that out about the frequencies. I've done more dynamic things in the past but always by accident, and with the arrangement itself, so I'll definetly be looking into creating a more dynamically interesting mix for my next project, this time around my focus was on making it gel together enough so maybe I went a bit too safe in the end.

Thanks for checking this out, glad you liked it!

Submitted(+1)

Super cool concept and I love this musical style! This was a lot of fun to listen to, the sound design is great!

Developer

Thank you!

Submitted(+2)

How dare you make a game description this compelling for a fake game I'm gonna need that now

This is easily some of the crispiest, cleanest mixing I've heard giving everything every element a place right in the mix. There's a lot of short bubbly sounds happening all around, but it's controlled extremely well in that it's never distraction or sounding like it's trying too hard. It transitions wherever it wants so naturally, like the slower, silly vibe to the more intense breakbeat section that still keeps the original vibe. If this song were a face I think it'd be a :) that's a tiny bit uncanny from looking a smidge too happy lol. Awesome work!

Developer (1 edit) (+1)

I just felt so happy like a lil kid again writing up this wacky weird concept that I did a 180º halfway through the jam to go make this instead, and having people praise my mix quality is actually a first for me so I'm really glad my efforts seem to be paying off (or wait, are you guys paid agents actually 🤔?)

JK, Thank you so much for your input! \( ̄▽ ̄)/

Submitted(+1)

I was geniunely laughing while listening to this, it's so hilarious and hysteric and wonky. I loved it! I should add that the mixing is not just good but very creative too.

Developer

Thanks, I'm glad you enjoyed it!

Submitted(+1)

Looking at the Windows background with this track gives me one of those liminal space simulators, where there's some beautiful space, and it's like "Your chance of survivability: 0%." 

This track is very interesting and I love that synth that comes in at 1:17, very goopy(?)-sounding.

Developer

Thanks xD

Deleted post
Developer(+1)

I'm really happy you enjoyed the sounds too as I've been working on improving my mixing skills in general and this track took quite a few iterations to get it sounding at least somewhat cohesive. I did consider including an audio file just sounding the motif demo before the track actually starts, I might add a link to that in a sec, I think the weirdness detracts from actually catching on where I used it at first and later when I start to change it it gets even harder to find, I'll go add it now hopefully it makes more sense once you know what instrument to look out for. 

Thanks for listening, and for checking out the concept as well!

Submitted(+1)

My first reaction to the literal first second was pure confusion.

It was a wonky sound. However, wonky sound was fun.

The sound just became more and more wonky.

I liked that aspect.

Although I did not hear the motifs, but that might be me.

Developer

Yeah it's a pretty unusual one I know haha, the imagery I paired with it doesn't help either with deducing the style. I mainly stuck to the first motif which plays from the start without much change, so if you were looking out for the second motif you might only find it towards the end instead.

Thanks for listening :)

Submitted(+1)

Never played Terraria but it somehow managed to remind me of that immediately. Very up beat and a bit silly but none the less lovingly done. And the progression thru other genres and situations worked like a charm. And I have to say I really liked listening to it multiple times. Thanks for sharing!

Developer

Thank you :D