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Pan Ops's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #55 | 3.833 | 3.833 |
| Fun | #127 | 2.833 | 2.833 |
| Audio | #136 | 2.833 | 2.833 |
| Overall | #138 | 2.940 | 2.940 |
| Graphics | #149 | 3.000 | 3.000 |
| Controls | #164 | 2.667 | 2.667 |
| Originality | #168 | 2.917 | 2.917 |
| Accessibility | #170 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
Immersive, Boom!!!1, Report Card
Game Description
The Panopticon is Watching. The Panopticon is Following.
How does your game tie into the theme?
You attempt to remain unseen by the unseen thing that's following you
Source(s)
No
Discord Username(s)
Mjolk, Vertigus_, piss1604
Participation Level (GWJ Only)
4
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Comments
Oh, someone else also implemented smoke bombs in their game, nice to see. Good job on making an ai for the monsters too. Level design and sound design could be improved. Good job on the entry!
i like it a lot the type of graphicsmatch perfectly with the type game
I like the subtle lore and overall gameplay a lot. It's simple and clear, felt very intuitive to play. The difficulty curve could be improved with the opening section already leaving little margin for error and I felt like increasing the characters movement speed might be helping to create a more fluent pace. Overall, nice game and good job!
Thank you for playing!
I liked how much I felt like a secret agent in this. I think the laser for the crosshair is what made me feel that way the most.
I also agree that the beginning is a little tough because I didn't have much time to react or get used to the newer mechanics, but when I got ahold of the gameplay it flowed nice. Awesome job!
Thank you for playing and for your comments! We're not super happy with that initial "too fast" experience either. Time runs out on us all eventually.
Cool game! Took me a moment to get the hang of, but I like the mechanic, and the name Panopticon instantly sells the idea. A little unforgiving at the start maybe, but you did instruct to go fast. Nice one!
Thank you! Yeah, the starts don't always leave much time for thinking and could be balanced some more.