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This was very cool!  The UI was very dense but the tutorial helped me get it, and I liked that there was a ton of info and stuff to parse (I am a data person by trade so dont extrapolate from me tho).  I felt like I got the rhythm eventually, basically moving up the food pyramid because carnivores would go extinct too fast if there wasnt a big population base of herbivores.  I did admittedly hit a wall about halfway thru, where I wasn't really sure what else to do so I just tried to make the biggest carnivore I could (it went extinct very fast, RIP).  I managed to get over 100 points, and I was fascinated by the leaderboard too, very nice add.  Well done!

Thank you for playing! UI design is hard, and it is difficult to provide all the information to the player in an easily digestible way. At the beginning of the game jam, I wanted to implement some sort of achievements or bonus goals to breed specific species, but time constraints got in the way. This is something I'd love to work into future iterations of the game though!