Play jam game
Briny Deep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #62 | 3.731 | 4.375 |
| Originality | #138 | 3.091 | 3.625 |
| Theme | #169 | 2.985 | 3.500 |
| Audio | #192 | 2.345 | 2.750 |
| Overall | #197 | 2.528 | 2.964 |
| Fun | #217 | 2.025 | 2.375 |
| Controls | #247 | 1.812 | 2.125 |
| Accessibility | #247 | 1.706 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.4
Wildcards Used
Immersive, BOOM!!1, Report Card
Game Description
Fighting both fish and yourself in the Mariana Trench
How does your game tie into the theme?
The enemies are invisible
Source(s)
N/A
Discord Username(s)
@yeij @err0rc0de @flyingcrates @pantsussb @monsterconsumer
Participation Level (GWJ Only)
2
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Comments
I love the graphics and atmosphere here! I really wanted to give this one a good shot but the controls were too much for me, it took several plays to figure out how to load the gun, and I can't see how I was supposed to do it fast enough to fend off the enemies. A post-jam version could really be something special.
I think the game looks stunning, i'm really in love with the graphics here. Also really enjoyed pulling the different compartments out, moving torpedos from one to another, causing me to drop the damned torpedos when i got a jump scare.
Did have a bit of trouble reading some of the text in the manual book, perhaps it was a resolution issue?
I think it's a real shame those technical errors have cropped up in your submitted version, but besides that, i think it's a really cool idea with a unique look.
Nice job all!
Like others have mentioned I had some issues getting it to run, for some reason once you are passed the intro cutscene it changed the resolution and moved the window offscreen...
Still, the audio/visuals are amazing! And I love the use of the immersion wildcard, putting in the instruction manual. It looks great.
Visually the coolest looking game of the jam! I had similar problems to the other commenters, I couldn't figure out how to use the flares or how to react to the thing jumpscaring me over and over. I hope you all stick with the project, there is something very cool here!
I really liked the concept and the art is great! I couldn't figure out how to fire the flare though, the bottom left part of the page was obscured by a shadow, and no matter where I put the flare shell I couldn't load it anywhere.
I couldn't play the game due to a crash when loading into the submarine level, but the 3D style is too intriguing to not leave a compliment. Nice job :)
Its a shame the settings didnt work and crashed the game!
I loved the visuals! Very cool!
I made it through to the end but I dont think the end summary screen works
bummer on this one, i could't get it to work without crashing, it always loaded into the upper left of my screen and i couldn't re size window and couldn't read the manual. from what i saw i looks cool, one pet-peeve i have is reading dithered text sucks.
hey! i’m so sorry to hear about the crashing. we’ve tested this build on multiple computers and didn’t have the same issue, did you do something in particular to have caused this issue? sorry that the dithering was a bit too much (we tweaked it to be much less aggressive too!). thanks for checking out our game and for the feedback!
yea i the fact that it loaded wierd makes me think it might be my mult monitor set up, ill give it another try