I liked it! Nice job for your first jam. I particularly like the feel of the art style due to the parallax background, and the music is catchy.
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Thank you! Everything is basic 3D meshes (spheres/capsules) except the levels themselves, which were made in Blender. They're all using essentially the same shader material with instance parameters to change how things look, which is what's creating the displacement effect around the edges of everything. That parallax background is just another mesh really far from the camera with depth-of-field on the camera to blur it out.