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Stealth Tank: Swarm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #42 | 3.500 | 3.500 |
| Accessibility | #63 | 3.071 | 3.071 |
| Controls | #65 | 3.357 | 3.357 |
| Graphics | #87 | 3.536 | 3.536 |
| Overall | #113 | 3.031 | 3.031 |
| Audio | #142 | 2.786 | 2.786 |
| Theme | #201 | 2.643 | 2.643 |
| Originality | #235 | 2.321 | 2.321 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
Boom!!!1
Game Description
A stealth tank vs endless scorpions.
How does your game tie into the theme?
You can turn invisible
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
Nice work on the tank and scorpion models - and the death animation was a nice touch.
Optimization wise there's a bit of a lag when a bunch of enemies die at once, I'm wondering if you're not already using object pooling for the scorpions if that would improve that performance a bit (rather than destroying enemies, just hide them and switch their position to off screen until you need them again for a respawn).
Design wise I think I have to agree that the invisibility seems a little underused in this game, as besides at the very beginning it doesn't seem to help much. I wonder if there could be unlocks that could pair with it to make it more valid (eg; phasing - where you can pass through enemies when invisible, plasma shells - where you can still fire when invisible). Also it seems like maybe more iterations on balance (slow down initial enemy growth waves, rate of fire & AOE seem to ramp up really fast to be the solution to most problems, etc...)
Hey, I was taking notes of all the feedback that I got, and this comments perfectly summarizes it, thank you!
And also thank you for the great upgrade ideas, I didn't think of that plasma shells one!
My laptop is making br-br while scorpions are spawning more
We had fun playing. The upgrades you get have a big impact on the difficulty and provided a nice bit of experimenting to see what worked best.
Not bad. But, I think you should either decrease the number of enemies or add a health bar. Losing in one hit feels a bit unfair.
Fun and addictive, and nicely done.
Seems to lag when there are many enemies, though.
Nice survivors-like game here. I thought the models looked really nice and the game was quite fun.
The spawnrate is insane, and the upgrades aren't very interesting. I do like the tank and scorpions looking very toy like though. If it was a bit better optimized I could see myself playing a lot longer.
Many that spawn rate for the scorpions is so fast! The cannon feels really satisfying with the right upgrades though.
the game looks and feels really good and juicy, but the turning invisible is kinda useless tbh itdosent help much, if it was invisible + invincible it would have made it more usefull, the spawn rate is also really high and the web version starts freezing at around level 4, the assets look really good and have a nice vibe, it was a nice fun experience, good job!
the game looks and feels really good and juicy, but the turning invisible is kinda useless tbh itdosent help much, if it was invisible + invincible it would have made it more usefull, the spawn rate is also really high and the web version starts freezing at around level 4, the assets look really good and have a nice vibe, it was a nice fun experience, good job!
The game was super fun and addictive! There was a lot of nice details like the animation of the scorpion and the dust cloud of the tank. Eventually I found the strategy to run in circles around the arena then farm exp until I was untouchable. It was frustrating to get past the first part but very addictive towards the end. Overall great job!
the juice on the cannon and the impact was so good! this was super fun, things escalate super quick though.. there were like 100's of scorpions in the first 30 sec. I have never seen so many scorpions in my life. this was great though!!!
Too many enemies wayyy too fast. It's hard to survive more than a few minutes.
Very challenging, but super rewarding once I got an over powered run and started tearing through level 1! Had a lot of fun!
FIRE RATE + AOE DAMAGE + BECOME PINK
I loved it! I even couldn't stop playing ahaha It was really fun getting OP and just demolishing everything.
I couldn't beat second chapter. Performance issue makes the game nearly unplayable at some point sadly, but also kinda "naturally" puts a challenge factor lol which was fun, but in the end I don't like getting hindered by performance issues.
Also, I made a similar game and it was nice comparing the two.
Thanks for making a fün game :D
The graphics are nice and the theme is implemented but it's really generic and lacks content as of now
a very good experience, I had some performance issues running through the browser, but it was expected, anyway, keep up the good work!
A very nice game, i imagine playing it on my phone while travelling :)