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A jam submission

Night HunterView game page

Game for GWJ #82
Submitted by NGumi — 8 hours, 21 minutes before the deadline
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Night Hunter's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#1232.7692.769
Theme#1383.2313.231
Fun#1682.5382.538
Graphics#1812.6152.615
Overall#1932.5712.571
Audio#2102.1542.154
Controls#2192.1542.154
Originality#2212.5382.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.1

Wildcards Used
Boom!!!1, REPORT CARD

Game Description
Hack and slash about killing monsters before civilians can see them in the morning

How does your game tie into the theme?
Monsters can't be seen unless really close

Source(s)
N/A

Discord Username(s)
Ngumi

Participation Level (GWJ Only)
2

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Comments

Submitted

Cool! One of the first 3D games in this jam I've played so far! Like the bubble effect when the spiders die. I did get stuck behind the buildings for a bit, would be cool if the gaps between them we could fit through! Cool game though well done!

Submitted

Well done !

Submitted

I thought all the low poly modeling and lighting was nicely done!  Some things I think could use work, since you asked for critique in the discord:

The animations were a bit clunky and stiff, and personally I wanted the character to attack where they were facing rather than where the camera was pointing.  I think one thing would be adding frames of animation before/after the sword slash (like a windup) then making the slash faster, so the attack has the same total time but feels better.  Also for walking animations a simple thing to add is that the torso/head actually move up and down during the cycle instead of staying totally level.

I could have used more feedback on when I hit something vs was being hit, there is the audio of the player going ouch but noises or screen effects for connecting with an enemy and them hitting you would be nice.

I think it was possible to get totally encircled by enemies and be unable to move, that was frustrating when it happened.  Maybe on taking damage you could disable collision for a sec to let players get out of that situation.

Nitpick, but I think doing anything to the UI so it doesn't look like default godot will have a big payoff in terms of the overall presentation, just finding a font and changing some colors.

Developer

Thank you so much for the feedback, they all make total sense. The UI is terrible because I haven’t really learnt that part of godot yet and I didn’t want to spend the last hours trying to learn how to do it and be left without a UI. For the animations I’ve only really just started to learn 3d so these tips are going to be super helpful and I’m going to be practicing them a lot before the next jam.

Again thank you for the thorough critique.

Submitted

Overall I thought it was a decent implementation of hack and slash, only thing that I felt like could sell the atmosphere better is a BGM 🤔 Also I had trouble with the mouse controls because it moved upwards by itself and gets stuck there until I press [Esc], then I was able to look around normally.

Submitted

The combat and camera on that game were really nicely implemented. I love hack'n'slash games and this one was definitely fun ! Had a lot of lag spikes even on a really good computer though. Also the fact that you can hit yourself with the bomb is nice, otherwise I feel like it would've been too op.

Really good work overall ! 

Submitted

The combat was fun! It was a bit challenging since I couldn’t always see the enemies, maybe a minimap radar or some kind of 'blind sense' that visualizes footsteps or sounds could help with locating them. Overall, really enjoyed the concept!

Submitted (1 edit)

Fun little hack and slash!

You might have noticed lag spikes when you first attack an enemy and when you kill one. That’s caused by the particles (the blood and death gib effect). If you want to avoid those lag spikes in the future, you just have to instance those particles into a loading screen or the main menu before the level, and activate them there. That will load the particles into memory before the level and prevent the lag spike occurring during gameplay.

Was a fun time. No camera issues on my side. Solid!

Submitted

I really like the idea but the camera constantly moves upwards by itself which makes the game really hard to play

Developer

did you by any-chance have a controller plugged in with the right stick pressed? because this isn’t a bug i saw in anyone I got to play test so my guess is that’s the cause