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As I wrote somewhere before, I guess the crashes are caused by the high number of label3d elements to create the depth effect.
It seems to be a known issue too,  I found a similar bug report: https://github.com/godotengine/godot/issues/66566

If you haven't done it already, download the fallback version, where I reduced the number of label elements used for the effect.

And if you want, try to play the tutorial level in both versions as many times you want as a benchmark, or compare it to other levels (the turorial level has by far the largest amount of 3D labels)