Thanks! I'm glad you enjoyed it. I always like to try new things so I learn something new whenever I do these, The terrain is a noise texture mapped to a complex 1d gradient. The tricky aspect was creating a shader to create a perspective effect, and I didn't really nail it, but I'm still pretty happy with what I ended up with. I feel like I know how to approach it now for next time, if I ever take on a similar challenge =P. It was surprisingly difficult to get items at different scales to move at different speeds when you strafe, while still making sure your arrows hit things you are initially lined up with =P.