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Cool zombie survival with a day/night cycle twist—loved the retro feel and the tears animation. The movement was unique but took some getting used to, and the ground texture was a bit distracting. Still, a fun and balanced game!

Thanks! Yeah, I was trying to do perspective with a shader with mixed success, maybe I'll revisit it when I have more time, if I ever want to try this sort of thing again. There were definitely some visual sacrifices made to help it play better at times, for instance, the chance the enemies have to bounce way off to the side - it totally ignores movement speed and perspective rules, but it can help keep the player hemmed in  sometimes or chase them down, which makes for a better experience. I'd love to do some more advanced pack AI stuff with that (movement rules that take into account where the other zombies are as well)