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A jam submission

Brodre I VapenView game page

The dual warrior dilemma
Submitted by Claw1x, plapon. — 55 minutes, 49 seconds before the deadline
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Brodre I Vapen's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#133.8213.821
Overall#223.4643.464
Enjoyment#273.3933.393
Concept#343.4643.464
Use of the Limitation#363.1793.179

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Real, Clawix

Software used
Unity, Aseprite

Use of the limitation
The protagonist must sacrifice one part of himself in order to move forward

Cookies eaten
2 bags of marijuana

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Comments

Submitted

Really cool, with nice art and cool enemies. I love all the mechanics and the use of the limitation! The game is very unforgiving tho, maybe balance it a little. But I had a lot of fun with this one! Great job!

Submitted

Cool but a little less health for enemies otherwise it's very difficult at the beginning((

Submitted(+1)

This is really cool, I love the art! Gameplay is really fun too, wish it had sfx.

Developer

It has, just turn the volume up :)

Submitted

Ohhhhh

Submitted(+1)

Really cool concept, I found it a bit hard as the melee would often get damaged by the monster since its range was so little but otherwise I liked it!

Submitted(+1)

I love the art of this game! The gameplay is smooth and interesting, I feel like some hitbox could be tweaked a tiny bit, but other that that, it feels pretty good to play. I had one or two bugs, I think I skipped a level after a sacrifice "room", but I'm not really sure what happened. Overall, it's a really nice work!  

Submitted(+2)

I like the visual style of the game. There were several times when I couldn't get through when I defeated all the enemies. But overall the game is interesting.

Submitted(+1)

A fun concept, great art! it's just too short :(

Submitted(+1)

Fun game, enemy AI is nice, the 'melee' skeletons approaching, throwing, and then running away, especially. I particularly liked when I could get a charging goblin to pin them in place, opened up some tactical opportunities. Good idea to have the melee character have more health, since he can be quite difficult to move into range without taking retaliation damage.

I had an issue where the stages would refuse to complete after I had killed everyone. I was unable to track this down to any single cause. The targeting indicator on the melee guy was interesting, I'm not sure, but it felt like the damage occurred only if they were in targeting range when the swing triggered, rather than when you pressed the attack button? Not sure, may have just been the lack of any health indicators.

Everything had a consistently dark mood, which suited the sacrificial theme involved in switching characters. Very good tone all around.

Submitted(+1)

Fun game!!! The game was a bit hard, but I got through it. Awesome art by the way!

Submitted(+2)

not sure if this counts as cookies, but great game xD

Submitted(+1)

Interesting game! The range of the Melee guy is way to low, but it's a nice concept!

kids, dont do drugs

Developer

🥺

Submitted(+1)

realy good game and pixelart! it was a bit hard at the strat but its realy good

(+1)

the early part is bit hard but still a great game

Submitted(+1)

Great game!

Submitted(+1)

It’s a solid, enjoyable game! Making the early stages a bit easier could open it up to more people.

Deleted post
Submitted(+1)

Lol, this was a lot of fun!

I didn't expect the inscryption-vibes map after that first room, you've created a great one here!

Submitted(+1)

Really fun game! I kept dying to skeletons because I forgot they weren't killed by the wizard lmao. good job!

Developer

<3

Submitted(+1)

This game is fire

Developer

Thank you!

Submitted(+1)

Very nice visual style, it's not convenient to strike, strange colliders, very cool work

Developer

<3