Play game
Brodre I Vapen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #13 | 3.821 | 3.821 |
| Overall | #22 | 3.464 | 3.464 |
| Enjoyment | #27 | 3.393 | 3.393 |
| Concept | #34 | 3.464 | 3.464 |
| Use of the Limitation | #36 | 3.179 | 3.179 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Real, Clawix
Software used
Unity, Aseprite
Use of the limitation
The protagonist must sacrifice one part of himself in order to move forward
Cookies eaten
2 bags of marijuana
Leave a comment
Log in with itch.io to leave a comment.



Comments
Really cool, with nice art and cool enemies. I love all the mechanics and the use of the limitation! The game is very unforgiving tho, maybe balance it a little. But I had a lot of fun with this one! Great job!
Cool but a little less health for enemies otherwise it's very difficult at the beginning((
This is really cool, I love the art! Gameplay is really fun too, wish it had sfx.
It has, just turn the volume up :)
Ohhhhh
Really cool concept, I found it a bit hard as the melee would often get damaged by the monster since its range was so little but otherwise I liked it!
I love the art of this game! The gameplay is smooth and interesting, I feel like some hitbox could be tweaked a tiny bit, but other that that, it feels pretty good to play. I had one or two bugs, I think I skipped a level after a sacrifice "room", but I'm not really sure what happened. Overall, it's a really nice work!
I like the visual style of the game. There were several times when I couldn't get through when I defeated all the enemies. But overall the game is interesting.
A fun concept, great art! it's just too short :(
Fun game, enemy AI is nice, the 'melee' skeletons approaching, throwing, and then running away, especially. I particularly liked when I could get a charging goblin to pin them in place, opened up some tactical opportunities. Good idea to have the melee character have more health, since he can be quite difficult to move into range without taking retaliation damage.
I had an issue where the stages would refuse to complete after I had killed everyone. I was unable to track this down to any single cause. The targeting indicator on the melee guy was interesting, I'm not sure, but it felt like the damage occurred only if they were in targeting range when the swing triggered, rather than when you pressed the attack button? Not sure, may have just been the lack of any health indicators.
Everything had a consistently dark mood, which suited the sacrificial theme involved in switching characters. Very good tone all around.
Fun game!!! The game was a bit hard, but I got through it. Awesome art by the way!
not sure if this counts as cookies, but great game xD
Interesting game! The range of the Melee guy is way to low, but it's a nice concept!
kids, dont do drugs
🥺
realy good game and pixelart! it was a bit hard at the strat but its realy good
the early part is bit hard but still a great game
Great game!
It’s a solid, enjoyable game! Making the early stages a bit easier could open it up to more people.
Lol, this was a lot of fun!
I didn't expect the inscryption-vibes map after that first room, you've created a great one here!
Really fun game! I kept dying to skeletons because I forgot they weren't killed by the wizard lmao. good job!
<3
This game is fire
Thank you!
Very nice visual style, it's not convenient to strike, strange colliders, very cool work
<3