AAAARRGHGH!?!?!?! WHAATT?!?! I've been playing this game for the last half an hour or 2 hours (I lost my sense of time) HOW, PLEASE TELL ME, HOW DO YOU EVEN DESIGN LEVELS LIKE THIS??? Please just tell me where to begin designing levels like this.
I could beat up to 1.4 and reached 1.5 to finally be able to give up omg.
Great game. Been so long, I played something like this.
But nevermind that. I just can't fathom how can someone design a level with practically only one solution in a variable system O.o If I were to try to make one I'm %95 sure that it will have many solutions. Do you create as many doubles as the level number (like, 1.4 has 4 duos of squares/gargoyles) then you just randomly make a solution (start from the end, from what player should achieve), and go backwards to beginning and put obstacles as you find other possibilities to solve... Idk what I'm even trying to say, I'm baffled O.o Does it have a method? How long does it take to design a level like those? Am I just too dumb and got excited because of some simple show of intelligence?
HELP!
Viewing post in The Gorgon's Eyes jam comments
I designed these levels incrementally. So, I started out with an idea in my head of how I want the player to solve a level and then just started building out from there. I then tried to add things to the level that make it harder to do another solution and I test to see if you can do it with another solution. This testing and building the level can honestly be quite time-consuming. For 1.5, I must've spent about 30+ minutes designing it.