Such a fun idea! We made something similar a while ago for Godot Wild, where you play a celebrity walking through town, dodging nosy fans. The simple graphics made me think this was a simple game. But the difficulty progression is considerably tight, and the music was fun to listen to. Keep up the good work.
Play game
Social Awkwardness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #59 | 3.824 | 3.824 |
| Fun | #94 | 3.059 | 3.059 |
| Controls | #123 | 2.941 | 2.941 |
| Audio | #131 | 2.882 | 2.882 |
| Overall | #152 | 2.882 | 2.882 |
| Accessibility | #166 | 2.529 | 2.529 |
| Originality | #189 | 2.765 | 2.765 |
| Graphics | #218 | 2.176 | 2.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
Report Card
Game Description
Try to not make any eye contact with strangers on your way home!
How does your game tie into the theme?
You must remain UNSEEN from all strangers as you try to get your way back into your house.
Source(s)
N/A
Discord Username(s)
procrastination13
Participation Level (GWJ Only)
2
Comments
I’m going to be honest, the initial presentation of the game made me think this was going to be an easy game, and the first level or two was hammering that impression home… but I was wrong. These levels were quite challenging (even with the “blue” bug I apparently had that made the levels “easier”). I really enjoyed the challenge here!
My only real critique would be making the “hints” for game systems either stay on screen until the player clicks a continue button (I had trouble reading some of the hints as they almost seemed to just blink on screen and then they were gone), or give the player a button which pops up the last hint at any point.
Over all, for a game done in only three days, this is rather impressive, even with the bugs!! Excellent work!
Was very fun to watch you play it live, thank you so much! I'll be looking into the blue bug possibly after this jam ends to make a (hopefully), bug-free version of the game, and in there I'll definitely add in the need to click away the hints for each level, especially since they explain basically all the mechanics and some people may not even be seeing them!
cool puzzle game! some parts are very hard, but in a way i enjoyed very much, well done! keep up the good work! :D
A cool puzzle game with gradually increasing difficulty! It would be nice if I was able to partially see the strangers while looking down (while still not being able to see their field of vision of course).
Ah yes probably a better idea than what I have going! Currently the idea was to make players have to time whenever they look back up to make add in some extra challenge, but if I just added in that little bit of vision for strangers, it probably would of been a much nicer mechanic to use. Thanks for the feedback!
Oh thank you! I feel like the art is the least interesting part of the game but happy you like it! And about the levels, I was trying to make sure it was a gradual increase instead of big jumps, so there's a few easier "tutorial" levels in here for new mechanics that bolster out the level count and maybe could of been implemented better, but idk lol. Thanks for the kind words and thanks for playing!
Gradual difficulty increase, interesting puzzle game, only thing I didn't like is the one where you have to guess which path is the right one.
easy game, and good, i like it, only i think that you failed to insert the Report Card is strange that he count the time of the other deaths. ithink is better give point in based on only the number of deaths not the time
True actually, just taking the deaths into account would make sense but I wanted to make sure that if people slow down in places that they technically don't need to, then they wouldn't be able to get the highest rank. But in the end I don't think any of the levels currently in the game would even be beatable if you slowed down in places you don't need to! Regardless, thank you for playing!
neat game! got pretty tricky near the end, but it was a good challenge :D


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