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I was immediately drawn in by the lovely voice acting — the narrator had a very soothing voice and it was nice to have them talk me through the whole game. The minimal, stylized presentation worked really well too. The world felt rich and intentional without needing much on screen.

The only real critiques I had were polish-related. Early on, it was hard to tell if I was moving or where I was in space due to the lack of textures or edges. A bit of visual feedback would help with orientation. I also accidentally killed the NPC - oops! I loved that it was part of the feedback loop.

Combat felt a little heavy for my personal taste as a cozy gamer, but I recognize that might be part of the design. Overall, this was a strong and memorable experience!

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Thank you, glad you enjoyed it! I definitely agree about the movement visual feedback, it was intentional to have it like that so it would be improved in the second playtest, but it does make the first playtest a bit disorienting sometimes. I had hoped to implement more fun hidden things like killing the NPC, but unfortunately time was constrained.