I loved the music and art. Really good vibes. Really nice looking. Love that it was a Godot game. I liked the way the menu came up. What were you doing to make it expand and fold like that?
I would have loved this more if it weren't for the unforgiveness of the jumping puzzles. I did read the tip about the downward slash, but I had trouble timing it and then forgot about it when it came to the actual jumping puzzles. I got the fist, but apparently missed the boss and ended up back at the beginning. I assumed there was no ending and quit because of that. I also would have liked the B button on the controller (right facing button) to cancel the Select screen. The teleport looked really cool, but it took a while to target and really just made the jumping puzzles more frustrating.
Overall it was really well polished visually and aurally, but the gameplay just really made me frustrated.