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A jam submission

InfectionView game page

Hide and evade destruction in order to infect as much as possible.
Submitted by oxycleanman
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Infection's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#1582.7353.429
Graphics#1932.5073.143
Fun#1932.2792.857
Audio#2082.1652.714
Overall#2332.1492.694
Originality#2402.1652.714
Accessibility#2521.5952.000
Theme#2581.5952.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v4.4.1

Wildcards Used
Immersive

Game Description
Hide and evade the body's defenses as you try to infect as much as possible.

How does your game tie into the theme?
You must avoid being seen or the enemies attack you. You have no way to fight back, but you can hijack other cells to hide yourself temporarily.

Source(s)
https://github.com/oxycleanman/godot_gamejam_82

Discord Username(s)
oxycleanman007

Participation Level (GWJ Only)
This is the only game jam I've done, GWJ or not.

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Comments

Submitted

I liked it! Not my type of game personally and I struggled on many of the levels, but the music was catchy and the visuals were very nice

Developer (1 edit)

Thanks for checking it out! I didn't leave anywhere near enough time to properly play test and tweak what few levels were done, so they almost certainly need work to make them more playable. 

Submitted(+1)

I liked it! Nice job for your first jam. I particularly like the feel of the art style due to the parallax background, and the music is catchy. 

Developer

Thank you! Everything is basic 3D meshes (spheres/capsules) except the levels themselves, which were made in Blender. They're all using essentially the same shader material with instance parameters to change how things look, which is what's creating the displacement effect around the edges of everything. That parallax background is just another mesh really far from the camera with depth-of-field on the camera to blur it out.

Submitted(+1)

I think I somehow skipped level two because I went straight back to the map. Maybe I spawned in the exit? Overall it was a neat concept.

Developer

That's an unfortunate bug from some last minute scrambling to finish things. Thanks for playing!