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Ditcher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #146 | 3.015 | 3.333 |
| Theme | #162 | 3.015 | 3.333 |
| Controls | #193 | 2.412 | 2.667 |
| Graphics | #197 | 2.412 | 2.667 |
| Fun | #212 | 2.111 | 2.333 |
| Overall | #225 | 2.254 | 2.492 |
| Accessibility | #239 | 1.910 | 2.111 |
| Audio | #263 | 0.905 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.6
Wildcards Used
Immersive , boom
Game Description
Ditcher, a game about return to office. Avoid the CCTV. Ran out of time, so no audio, and a couple of minor bugs.
How does your game tie into the theme?
you need to be unseen by CCTV as you move around avoiding work.
Source(s)
NA
Discord Username(s)
NA
Participation Level (GWJ Only)
2
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Comments
Ah I couldn't play much, but I love games with a world (a depressing office in this case). If this game had audio, if we didn't took damage and die so suddenly, and maybe the texts were a bit faster, I would've love to go through all the game to see what's going on and whats gonna happen. I really need a game where we can destroy depressive work places :/
Ehehe all in all, nice idea.
Thanks for playing! Yeah the text had seemed fine when I originally put it in, but after I added more it kinda caused it to back up. I've since fixed it, but uploads are locked until after judging.
I love the concept! I really like the player's green shirt.
Was there meant to be no audio, or was it just not working for me on the web build?
The CCTV premise was neat, though the placement of the screens was a bit in the way. Perhaps a column of the screens on the side would have been less in the way of seeing the environment.
Thanks for playing! I ran out of time, so didn't get around to adding audio.
Love the art, the game has lots of character. The CCTV idea is interesting but I am torn on whether the areas should show up red, it seems makes the CCTVs useless and in your way. However, it might be too difficult without the red. But for me the most interesting part of the game was before I realized that the red warning showed up and trying to match the CCTV view to the office view to figure out where not to walk. Cool game!
Thanks I did all the art and models myself so that means a lot! Yeah the plan was to have the red warning areas as the easy mode and normal/difficult you'd just have to work it out, but the deadline came too quick :D