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Having it based around pigeons was daft in the best way haha. It took me a while to understand what I needed to do and understand what was happening when the pigeons behind the window were telling me off (which was funny).

But once I got it I became a well oiled machine of exploding the evidence though I still managed to miss like 5 things so maybe I'm not cut out for this life. I feel your pain with exporting to web there are no end to the surprises of things that randomly break but it gets easier. Nice one.

Oh and the name of the game is great!

Originally I was going to make a game where you had to stop messenger pigeons sending your drunk letters to people but ended up going for a murder scene clean up and thought why not make it pigeons instead and I honestly love that I kept that idea ahah.

I'm really glad you enjoyed it though! I'm going to be completely transparent, there's a very good chance that I messed something up which makes the end screen not be completely accurate all the time (gotta blame last second implementation for that one!). This was my first project I've completed fully in Godot so I'm honestly really glad it even came out playable at all so I appreciate the kind words! 

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Great job on the first completed project in that case. That first idea sounds funny as well, I hope a future theme gives you excuse to make it! 

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I've decided that every game jam I do, I'm going to try and sneak a pigeon in there some way or another to pay respect to this jam ahahah, gonna have people looking out for a pigeon from now on! I'm loving Godot though, switching from Urneal was the right choice and I can't wait to join future game jams!