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(1 edit) (+1)

The visuals are nice with some cute critter designs. Sticking to the shadows is a really nice idea and tying it to mechanics was really cool and easy to understand. It's a really nice world you've got, reminds me of the platformers I used to play back in the day :).

I had some issues where I thought I was in shadow but was starting to take damage, it would have also been nice to have an visual effect/sound when the state of being in shadow changes. I know the damage effect starts to show but to really drive home that state changing. That might just be me though.

Thanks for testing our game. 😊

The quickest sign of being in light is that you're slowed down. But yeah, I guess this needs even more feedback.