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Mole Of Duty: Project Shadow Moles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #48 | 3.933 | 3.933 |
| Graphics | #70 | 3.667 | 3.667 |
| Audio | #113 | 3.000 | 3.000 |
| Overall | #134 | 2.962 | 2.962 |
| Accessibility | #146 | 2.667 | 2.667 |
| Originality | #166 | 2.933 | 2.933 |
| Fun | #171 | 2.467 | 2.467 |
| Controls | #227 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
Boom, Report Card
Game Description
a platformer starring a mole as the main character
How does your game tie into the theme?
You can't see the path ahead because the mole is almost blind
Source(s)
N/A
Discord Username(s)
radsonja,theoblend,haaaxee,dyd
Participation Level (GWJ Only)
1
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Comments
Nice game! The art suited the vibe of the game well and the game is well polished :)
Thanks for the kind words! :)
I love the death screen quotes. Made me want to die lol. The whole premise is really cool, I did feel some of the jumps towards the end were abit hard.
Hi, thanks for the feedback! Did you manage to finish it, then? Congrats!
Great sense of humour and the artwork is fantastic too. The jumps felt maybe a little too tight/difficult for quite so early on, but that could just be myself.
Still, fun game! Got a good few laughs out of me. Well done all!
Thanks a bunch, that means a lot to us! :) You're not the first one to mention the jumping mechanics, eheh. Feedback noted!
I loved the animation of getting the cannon out, and the mechanic of shooting the cannon to see the level! This game is very difficult! The humor was excellent
Thanks a lot! We also loved that animation haha
I like the idea of the cannon to see the level and the humor, i think the gaps should rely less on the coyote jump, it's not really noob friendly. Reached level 4 but i was out when i saw ice blocks lol. Good job on the entry!
Thanks a lot for playing the game, and huge congrats on reaching level 4 — that’s no small feat! 😄
You're right, the difficulty is definitely on the high side. We originally designed it as a bit of a rage game, but we probably should have tuned the difficulty better.
I managed to reach level 3 but damn this game is difficult......The game is polished,the art is amazing and the concept is great.Very solid entry!Congratulations!
Thanks a lot! We're glad you liked it!
it took great minds to realize the truth: the animals are finally ready... for war! 🐔💣🐒
I am bad at platformers in general, but this was a whole other level of difficulty. I did somewhat figure out that every jump needed to go as far as possible. I would have appreciated scaffolding the difficulty a bit. Give a bone with a simple first level where you just need to navigate in the dark. Then ramp up from there. Also minor but since dying is absolutely going to happen, I would suggest just plop the mole right back, don’t go through a screen telling you, you died and you should start again. Art and story/lore was really fun.
Thanks for playing and for your suggestions! Also thank you for appreciating the lore, we really came to love Molevin and Smolevin by the end of this week haha. Yes we tought about starting right after death, but we also wanted the scientist to tell you something random every time, so a keyboard shortcut to hit "Retry" would have been the best solution, but ultimately we forgot to add it :) BUT, if you play the game via gamepad you can quickly hit "A" and Retry!
The artwork is just adorable! Congratulations on this entry. The difficulty level is quite high. You need many tries until you master each level. I couldn't finish it, but still enjoyed it.
Thank you so much! Yes, i designed the levels and i had a hard time going trough level 4 haha, but it's not impossible, you just need to learn the path and uncover it little by little :)
Thanks for playing!