Our games are quite similar mechanically, but your character controller is way better than mine lol. It was fun but I got stuck on level 3. I wish more death markers stayed behind so I could use them to navigate.
Play Void Birb
Void Birb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #12 | 3.933 | 3.933 |
| Overall | #40 | 3.548 | 3.548 |
| Graphics | #44 | 3.933 | 3.933 |
| Theme | #62 | 3.800 | 3.800 |
| Fun | #62 | 3.300 | 3.300 |
| Audio | #64 | 3.333 | 3.333 |
| Accessibility | #70 | 3.033 | 3.033 |
| Originality | #78 | 3.500 | 3.500 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Report Card
Game Description
In this game you play a birb going through the void, closing rifts. Some blocks (pink) are tangible only when seen while others (blue) when invisible. This means u need to juggle between the vision systems to finish the levels. Finishing a level requires to build and/or activate a machine, then flee back to the rift.
How does your game tie into the theme?
The game fits into the theme as all special blocks are invisible (and thus unseen) before taking a power up. Some also are tangible when invisible. Level 3 and 4 showcase this feature.
Source(s)
N/A
Discord Username(s)
voidscientist
Participation Level (GWJ Only)
1





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