Very polished for a game jam game. This was fun to solve. There’s a little bit of guesswork needed (it’d be nice to have a couple more subtle clues for certain details) but overall pretty solid.
It’s been a few days, so I don’t remember exactly which parts were confusing, but V guvax vg jnf znvayl gur anzrf naq ybfg vgrzf gung ner yrsg gb cebprff bs ryvzvangvba. Yvxr Zrynavr naq ure ung naq jub’f Greel.
Very amusing deduction puzzle, I enjoyed solving it!
I have a few suggestions
It would be nice if the image tiles would disappear from the left when assigned to a target, I understand this is not quite possible for the names thanks to an exception but even just for the images it would help a bit with the feel of solving (without ruining anything about the puzzle or its difficulty).
Being able to put back tiles by just dragging them to the left (instead of onto the exact tile) would be handy.
Think you should be consistent with how one can close overlays by clicking on the background, currently the lost-and-found and the labels can only be toggled via the buttons and the speech bubbles can only be closed by opening another one or clicking the same person. Additionaly, when an overlay is opened (like the sign) clicking on the guest book in the background should just close the sign maybe, not open the quest book. This would make navigation more predictable overall and remove a bit of friction.
I think the two frame switching is a little bit jarring as it is, one simple improvement might be to have each character/animal have it’s own timer that switches between the two frames separately, some less frequently than others, some only on hover etc. This might make the scene feel more alive without having to do additional art.
Comments
Very polished for a game jam game. This was fun to solve. There’s a little bit of guesswork needed (it’d be nice to have a couple more subtle clues for certain details) but overall pretty solid.
Thanks for the feedback! Which details did you think could use additional clues? (Feel free to Rot13 them)
It’s been a few days, so I don’t remember exactly which parts were confusing, but V guvax vg jnf znvayl gur anzrf naq ybfg vgrzf gung ner yrsg gb cebprff bs ryvzvangvba. Yvxr Zrynavr naq ure ung naq jub’f Greel.
Lovely art and a nice pleasant puzzle
Very amusing deduction puzzle, I enjoyed solving it!
I have a few suggestions
I think the two frame switching is a little bit jarring as it is, one simple improvement might be to have each character/animal have it’s own timer that switches between the two frames separately, some less frequently than others, some only on hover etc. This might make the scene feel more alive without having to do additional art.
Thanks--these are definitely things I've been going back and forth about.
Super cute and super polished!