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A jam submission

Mage Ya LookView game page

Magic is dangerous, you know!
Submitted by ZXfrigginC, Foxx Player, fiberbundles, cydlee, XZO_00, Mike3D, Asvo777, JECHTOFF, Dutt1ez, andoti — 2 hours, 15 minutes before the deadline
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Mage Ya Look's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1852.4522.875
Originality#2082.6653.125
Controls#2212.1322.500
Accessibility#2222.0252.375
Graphics#2222.1322.500
Overall#2382.1022.464
Fun#2531.5991.875
Theme#2531.7062.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Wildcards Used
Boom!!!1, Report Card

Game Description
Inspired by House Flipper, Minesweeper, and Make Good Choices. Clean a campground for wizards, or die trying!

How does your game tie into the theme?
Minesweeper and WW2 are core inspirations. The classic "Booby Trap".

Source(s)
N/A

Discord Username(s)
zeteraxismilligon, cydlee, fiberbundles, _xzo_, jechtoff, asvo777, dutt1ez, foxxplayer(N/A), mararatik, N/A

Participation Level (GWJ Only)
We have 4 first timers on this project.

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Comments

Submitted(+1)

really like the idea of disabling traps and cleaning up the map so that you could see more, but I was a little lost at the beginning and didnt really know what to do, but got to an A+ rating in the end . The music was also nice and fit well with the vibe of the game :D

Submitted(+1)

Honestly a very cute game, was a little confusing but after I understood it, it was pretty enjoyable :) the interiors were very dark for me but that could just be a client side problem due to my monitor settings or something. I saw you mention issues in the middle of the project but you guys managed to get something submitted regardless! That's always a positive. The contrast of the music and the threats was was pretty good imo and the art was actually really well done too!

Developer(+1)

thank you!

Submitted(+1)

i liked the idea a lot, having to be cautious and disarm traps is a really tense concept. plus, the whimsical magic theme is a nice contrast to that. i was really confused as to what i was supposed to initially do and if the disarming worked, but otherwise this was a cool game!

Developer

Disarming does work; I think we ran out of time to implement some indicators that you disarmed it

Submitted

Cool game! The music and atmosphere are very creepy but funny at the same time! The models had a lot of details and the pumpkin animation was funny :) I couldn’t understand how to disable the traps though. Also, where does the path that goes out of the level lead to?

Developer

We could have done more to say how to play, but we struggled right in the middle of the project.

If trying to leave, we had the idea of having a moose charge down the player, but that didn't make it.

Submitted

haha funny idea!

Submitted

It is really hard to figure out what you are supposed to do in the game.... But the game look cool!

Developer

A combination of talented artists and shader knowhow did wonders to put together that look. Thank you.

It is unfortunate, but we struggled right in the middle of the project, and our UX suffered for it.

Submitted(+1)

God damn! That explosion and the pumpkin scared the hell outta me! Haha!
The juxtaposition of the music combined with the threat of imminent death was very funny to me. 

Developer(+1)

that still gets me everytime

Developer

I think the explosion did a really good job demonstrating what we wanted to do. It's just a shame that we couldn't quite do a full level.

Submitted

I got a funny jump scare from the mine next to the witches cauldron! Ha ha! The jump scares are funny!

Developer

It's not much, but it means a lot to know that we did achieve something that could be reacted to. It means we were on the right track about what we wanted to do.