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To Hell and Back's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #37 | 2.858 | 3.500 |
| Enjoyment (Best Game) | #40 | 2.586 | 3.167 |
| Story | #48 | 2.041 | 2.500 |
| Aesthetics | #54 | 2.449 | 3.000 |
| Sound Design | #61 | 1.769 | 2.167 |
| Horror | #62 | 1.769 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
What game engine did you make this project in?
4.GameMaker
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Comments
Different style of game nice
Cool to see a horror management sim (is that what we're calling FNAF type games now?) done in such a unique art style. Love the FAITH reference.
Love the multitasking gameplay and the art direction, it reminds me of FAITH: The unholy trinity. However, if I were to suggest anything, you should make it so that the entities will only increase as time goes on and not overwhelm the player as soon as the game starts.
A good game, would love to see the idea expanded!
Note: why is there minecraft.zip, and also what are these?
yeah the whole slowly spawning each entity WAS intended but I realised I was NOT cut out to program that at the end so it had to be cut, the minecraft and minecraftia zips are only fonts that I had imported into the game for style.Tho thank you for the feedback and for playing and this was also very much inspired by FAITH glad you noticed.
A really unique and inventive concept. Good work!
thanks dude,still gonna add sfx as a patch (along with changing the code for the red guy),but still thank you