The eye mechanic was barely used which was kind of a shame but the gripe I had for this game was what counted as an anomaly? There were obvious one like inverted numbers but sometimes even when I knew I guessed right it was still wrong, It doesn't help when items overlaps constantly furthering the confusion. Sometimes there were extra hallways so I thought that was an anomaly but apparently I guessed wrong.
The constant clank of the jar also slowly drove me mad. Visual-wise it looks nice at least
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This game definitely needs someone smarter than me because all I've achieved was nothing. From how it's presented It's a pretty interesting premise and the constant white noise in the background just adds to this... Unwelcoming presence for some reason. I really expected some fourth wall breaking scares or something.
This game feels super polished and the map environment are awesome, however hopefully for the full release, there would be more variety in gameplay as well because it got stale pretty quick after a level or two. The entities are also kind of underwhelming.
So far the demo is looking pretty promising! Might keep an eye out 👀
I do love finding horrors beyond human comprehension kilometers underwater!
Seriously this game has this type of atmosphere that I simply can't describe, it isn't even like being stalked or whatever but just this foreboding presence. Kind of a shame there's really not much to do other than steering the ship.
Voice acting and graphics is phenomenal too. If there were any plans to expand this game, please make some sort of mobile version! The controls are perfect for a handheld medium.
I love how grungy and grotesque this games kind of gets with it's multitude of body horror, I keep getting lost while traveling around though and I'm not sure if there was an answer to the terminal as I've tried poking around everything (that i know of)
Anyhow, this game has a pretty interesting premise and an even more interesting location. I'm also very impressed by the art inside this game, they look amazing!
I see, it's quite interesting to see the process, and the lighting effects were good in my opinion. For horror, I advise focusing more on the fear factor and ways to immerse the player in the world than on the gameplay, not that you should completely ignore it, though.
And as for that new game, that is such an interesting idea! Stress-inducing, fast-paced gameplay usually goes hand-in-hand with horror, so I would love to check it out when it releases! I'll be sure to keep an eye out in the meantime.
This game has a good balance for difficulty. I love the trial-and-error approach, where you have to learn where the items are once you die.
The monster AI is good as well, it doesn't tend to stay in one area for too long and amazing at attacking when you least expect it!
Overall, I'm excited to see the direction of chapter 2! (It would be cool to see a bigger map and more endings, but that's just my suggestion)
For a demo, this story seems to be going in an interesting direction! You did great for your first RPG Maker game.
However, just a couple of things that could be improved would be;
- Make interactable objects more obvious (maybe with some sort of highlighting when near an object or a simple icon on top of the head to show that something is interactable).
- Some of the collisions in the map are a little strange (The hitbox on the staircase, for example).
- The scream FX is a little too loud.
Other than that, not much to critique. The art and the music are amazing! Looking forward to seeing the project blossom!
I didn't quite understand the metaphor here, I assume it's a story of guilt, but not sure...
I love how the game looks! The dark forest atmosphere just fills that scare meter up! I don't know if there is anything else to do after completing the objective, as it loops back to the beginning (nice take by the way for the jam theme).
The jump is also very choppy and unrealistically high. It doesn't bother me that much, I thought I should let you know.
Anyways, a more fleshed out story, and I would be invested!
Fun little game to pass the time! Got me stressing a little bit trying to balance between the mouse and everything else!
Although I'm pretty sure it's a bug but sometimes when the ear is popping up, I stop the mouse, but end up getting attacked anyway. I just want to make sure that this IS a bug and not a mechanic I didn't notice.
I didn't know what the riddle meant so I just started fiddling with everything and that works! The combat while simple, is very addicting! The crushed, contrasted and retro style is also amazing but the highlight of this game for me are the dialogues. I love babbling in old english so it's really fun seeing the language used in this game!
Thou creation thy adore, Thee shalt henceforth create more!
As a fan of underwater games such as Subnautica, I REALLY resonated with this game! I love how the creature design looks. The sound design of the deep water atmosphere and how panic-inducing it is being attacked by something underwater!
I also like how you have to balance your power usage as well but right now it's way too merciful, that's great but maybe add a harder difficulty where the power barely generates and make it that the dark poses more danger because I find just going down with minimal lighting was enough!
I like fish, so this is great!
A game about a j-jo-j*b??? This scared me to my ancestral roots!!!
Real talk though, I love the style and how it's all so surreal, gameplay was fun, but maybe add a tutorial on what you should do on labour work. I noticed the calculator, but I don't know what I was supposed to do with the extra empty spaces, then realized that I just need to sum up everything (I'm pretty dumb, please account for dumb players like me :p)
Anyhow, Great game! Interesting plot as well!











