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MeegoodDev

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A member registered Apr 24, 2021 · View creator page →

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The eye mechanic was barely used which was kind of a shame but the gripe I had for this game was what counted as an anomaly? There were obvious one like inverted numbers but sometimes even when I knew I guessed right it was still wrong, It doesn't help when items overlaps constantly furthering the confusion. Sometimes there were extra hallways so I thought that was an anomaly but apparently I guessed wrong.

The constant clank of the jar also slowly drove me mad. Visual-wise it looks nice at least

The concept of playing as the monster is always intriguing and I love how you have to strategize to take out the hunter, unfortunately I kind of got around the whole luring thing by just making the chase me towards the trap.

Probably not the intended way to beat the game but it works!

This game definitely needs someone smarter than me because all I've achieved was nothing. From how it's presented It's a pretty interesting premise and the constant white noise in the background just adds to this... Unwelcoming presence for some reason. I really expected some fourth wall breaking scares or something.

The hitbox definitely needs an increase in size because I swear I've hit the centipedes like 50 times already. Other than that, pretty icky game. I love it

This game feels super polished and the map environment are awesome, however hopefully for the full release, there would be more variety in gameplay as well because it got stale pretty quick after a level or two. The entities are also kind of underwhelming.

So far the demo is looking pretty promising! Might keep an eye out 👀

I do love finding horrors beyond human comprehension kilometers underwater!

Seriously this game has this type of atmosphere that I simply can't describe, it isn't even like being stalked or whatever but just this foreboding presence. Kind of a shame there's really not much to do other than steering the ship.

Voice acting and graphics is phenomenal too. If there were any plans to expand this game, please make some sort of mobile version! The controls are perfect for a handheld medium.

The real horror is the baby

Here's a screenshot for reference, But honestly I'd say give it a week or two before trying it again. I'm planning to finish the game soon right after the scream jam ends with polish and an actual story 😅

Thanks! Yeah I agree, I might've overscoped for this game given the jam's time frame (which made me forgot about polishing)

So sorry that happened, I kind of had a hard time balancing the difficulty game without any playtester. If you ever intend to try the game again, the current strategy is to just search every windows once you hear the shutters opening.

Again sorry

The visuals in this game looks amazing and the sounds makes it feel all the more cosmic, Don't really know how trash could power a cosmic being but whatever lol, love freeing some otherworldly beings anytime of the day

I love how grungy and grotesque this games kind of gets with it's multitude of body horror, I keep getting lost while traveling around though and I'm not sure if there was an answer to the terminal as I've tried poking around everything (that i know of)

Anyhow, this game has a pretty interesting premise and an even more interesting location. I'm also very impressed by the art inside this game, they look amazing!

Would love to see more mall horror games but this game came off a little more comedic than it was scary lol so I'm not sure how I should be rating this xd

Also top notch voice acting, love trying to ankle break the dude

Love how the music changes depending on how much time left, kind of builds up the tension slowly until it hits you with that screamer. Kind of reminds me of classic old internet maze screamer you'd find lol

Amazing spritework! Would be LEGENDARY if there was a highscore 👀 and if this was on mobile, I would be playing this everyday genuinely cause it's kind of addicting, like you hate it but you wanna beat it to prove yourself worthy sort of deal

I see, it's quite interesting to see the process, and the lighting effects were good in my opinion. For horror, I advise focusing more on the fear factor and ways to immerse the player in the world than on the gameplay, not that you should completely ignore it, though. 

And as for that new game, that is such an interesting idea! Stress-inducing, fast-paced gameplay usually goes hand-in-hand with horror, so I would love to check it out when it releases! I'll be sure to keep an eye out in the meantime.

Loved the puzzle in this game! By any chance, are there any plans or projects that you're currently working on that are similar to this?

The premise of this game is genuinely fascinating to me, but I have to be honest, the execution was a little lacklustre.

That would be very much appreciated. Thank you! And I'll keep an eye out for Dream

Hey there! I made a video about your game, and I was wondering what happened to another game of yours that seems to be in development but is now gone. I think it was called "The Bunker" or something? I would've love to check it out!


Thank you for checking out the game! I'll be honest, your reactions had me laughing 😂

This game has a good balance for difficulty. I love the trial-and-error approach, where you have to learn where the items are once you die.

The monster AI is good as well, it doesn't tend to stay in one area for too long and amazing at attacking when you least expect it!

Overall, I'm excited to see the direction of chapter 2! (It would be cool to see a bigger map and more endings, but that's just my suggestion)

For a demo, this story seems to be going in an interesting direction! You did great for your first RPG Maker game.

However, just a couple of things that could be improved would be;

- Make interactable objects more obvious (maybe with some sort of highlighting when near an object or a simple icon on top of the head to show that something is interactable).
- Some of the collisions in the map are a little strange (The hitbox on the staircase, for example).
- The scream FX is a little too loud.

Other than that, not much to critique. The art and the music are amazing! Looking forward to seeing the project blossom!

I feel so dumb for actually falling for that call trick lol

This feels very "Welcome to the game"-like it's amazing. It just needs a little more fleshing out, and it would be perfect!

This looks like a cool game, but I keep getting jumpscared out of nowhere every time I enter a new area. Is there something I'm missing? I would love to finish this✌️

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Unemployment simulator 😭🙏🥀

Killed the wizard 10 times, yipee :D

It might be the web build that's causing the issue; the web version isn't very stable due to some browser limitations (Edge is one of the prime suspects).

Was the problem consistent? e.g it happens every time even after a refresh? Could you tell me what browser you were using?

Ah, very sorry to hear that! Could you tell me what you did prior so I may find where the problem lies?

The pink monotone colours, the soundtrack and the whole game itself makes you feel like you're ON something so great job on that!

The game depicts the usage and side effects of drugs well! (from what I know anyway, never abused them obviously)

Overall, a fun short playthrough!

I didn't quite understand the metaphor here, I assume it's a story of guilt, but not sure...

I love how the game looks! The dark forest atmosphere just fills that scare meter up! I don't know if there is anything else to do after completing the objective, as it loops back to the beginning (nice take by the way for the jam theme).
The jump is also very choppy and unrealistically high. It doesn't bother me that much, I thought I should let you know.

Anyways, a more fleshed out story, and I would be invested!

Fun little game to pass the time! Got me stressing a little bit trying to balance between the mouse and everything else!

Although I'm pretty sure it's a bug but sometimes when the ear is popping up, I stop the mouse, but end up getting attacked anyway. I just want to make sure that this IS a bug and not a mechanic I didn't notice.

I didn't know what the riddle meant so I just started fiddling with everything and that works! The combat while simple, is very addicting! The crushed, contrasted and retro style is also amazing but the highlight of this game for me are the dialogues. I love babbling in old english so it's really fun seeing the language used in this game!

Thou creation thy adore, Thee shalt henceforth create more!

As a fan of underwater games such as Subnautica, I REALLY resonated with this game! I love how the creature design looks. The sound design of the deep water atmosphere and how panic-inducing it is being attacked by something underwater!

I also like how you have to balance your power usage as well but right now it's way too merciful, that's great but maybe add a harder difficulty where the power barely generates and make it that the dark poses more danger because I find just going down with minimal lighting was enough!

I like fish, so this is great!

A game about a j-jo-j*b??? This scared me to my ancestral roots!!!

Real talk though, I love the style and how it's all so surreal, gameplay was fun, but maybe add a tutorial on what you should do on labour work. I noticed the calculator, but I don't know what I was supposed to do with the extra empty spaces, then realized that I just need to sum up everything (I'm pretty dumb, please account for dumb players like me :p)

Anyhow, Great game! Interesting plot as well!

It's not a pacing problem, but rather a matter of engagement. I'm fine with slow-paced games, it's just that the puzzle variety isn't much and no interesting events occuring. Like I've said, the concept is really interesting, but the execution can be improved!

Thanks for the feedback! The intro was originally intended to serve as a tutorial, but due to the limited timeframe, I had to cut it out and turn it into a cutscene. I appreciate the compliments on the art! Makes spending a whole jam drawing them worth it!

Thanks for the feedback! The lack of animations or any other sprites is mostly due to not enough time as you might've noticed, even the sprite when talking has no other emotions, which is definitely NOT FINAL. Your feedback is appreciated!

Thank you! Although I did regret making such a hand-drawn direction for my game, as I burned a lot of the submission period just drawing everything (the Map itself took 8 hours), so I'm really glad that people like the art!

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It's funny that you mentioned that. That's actually what I was hoping for while making the game, I watched Manlybadasshero's playthrough of other VN/Story-based games to get inspiration for some of the aspects of the game!