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Sunken Iron's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #90 | 2.837 | 4.333 |
| Story | #99 | 2.400 | 3.667 |
| Horror | #113 | 2.182 | 3.333 |
| Aesthetics | #126 | 2.837 | 4.333 |
| Creativity | #164 | 2.182 | 3.333 |
| Enjoyment (Best Game) | #192 | 1.528 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Unity
Did you use generative AI for any part of this game?
No
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Comments
Outstanding audio design, beautiful visuals. and unique controls!
This has an astonishing amount of QOL and polish for a game jam - the minimap is a lifesaver and so many little special effects come together to form a really hooking atmosphere. It's perfect for story telling! I only wish there was some sort of resource to manage as we delved or more information to digest.
I do love finding horrors beyond human comprehension kilometers underwater!
Seriously this game has this type of atmosphere that I simply can't describe, it isn't even like being stalked or whatever but just this foreboding presence. Kind of a shame there's really not much to do other than steering the ship.
Voice acting and graphics is phenomenal too. If there were any plans to expand this game, please make some sort of mobile version! The controls are perfect for a handheld medium.
Thank you! The atmosphere was definitely the thing we focused on the most since we were wary of how much of the story we would actually be able to bring to life within the time limit.
We actually do have some plans to continue with the game further to get closer to the initial vision. Thank you for trying the game out and giving feedback!
There is no way i just spent 10 minutes diving just to explode when things got interesting.. The map is way way too big for nothing to be happening at all.
The audio is awesome though!
Totally agree, but unfortunately the initial scope was too much for the time limit.
Thanks for trying it out!