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A jam submission

Buzzinga!View game page

Smack, slice and shoot yourself through hordes of enemies in an ever shrinking room.
Submitted by PolyCube (@ItsPolyCube), NoomStuff — 7 hours, 30 minutes before the deadline
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Buzzinga!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14.1544.154
Overall#53.8973.897
Theme#83.8463.846
Creativity#103.6923.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

This game is AMAZING! I'm really bad at it, but it's really fun to play. I especially like the mechanic where you can throw guys into saws.

Submitted (1 edit) (+3)

This is so good lmao. For a 3 day jam the amount of polish you've put in is crazy. Love the music and sfx and not to mention the sick ass art. The shop was a bit unbalanced though, couldn't buy anything in the first few waves. Anyway, I heavily fw this. Take my rating

Submitted(+2)

Good lord is this polished. I think I need to visit the dentist after all that juice.

Works on Linux after a bit of finagling (i.e. unplugging my second monitor) so a native or web build wouldn’t go amiss 😉

Definitely my favourite so far.

Developer(+1)

Oh that's great! I'm looking into making a build for mac and linux after the jam ends. I'll adress all the bugs and quality of life features in those versions as well :)

Thanks for the kind words!

Submitted(+2)

So good. Love the polish on this one, and it reminds me a lot of old Newgrounds and flash games for some reason- probably the art style. All the little details like hit effects, hitting enemies into things and so on all do a lot to make this one really fun. Probably the most entertaining game in the game jam, for me so far.

Submitted(+2)

sick game!

Developer(+1)

Can't match the gameplay of no more room in fell 🥀

Mine is just a bad copy

Submitted(+1)

🥀

Submitted(+2)

me because bazinga

Submitted(+2)

jokes aside, the game is REALLY good. I imagine this on the main steam page somewhere.

But, for me the game was a bit harder than i first anticipated, and i could NEVER heal in any of my runs, even in the mid-wave shop the potion was always too expensive. great game tho, lame UNcertified

Developer

BUZZINGA. Thanks for the kind words <3. yea balancing is hella off. Planning to do an update after the jam

Submitted

835 score ;(

Developer

gotta get those numbers up. my pb is 6700ish

Submitted(+1)

ok ill try. but man..... when the dev so goated that his comment section is filled with positive feedback but no dev would rate it cos it would destroy our careers. imma give u 5 star for enjoyment man

Developer

THE JAM IS RIGGED. THE ODDS ARE STACKED AGAINST US

Developer

Rookie numbers mr cube, im out here losing 11K runs to bugs

Developer

shush baby girl 🤫 daddy's gonna catch up

Submitted(+1)

w game looks really good and polished

(2 edits) (+1)

hey! this game is really polished, well-made and i love the art style! But its WAY to hard, id find myself dying constantly on the early waves, it's hard to time the punches and id often get punish really badly after barely missing a punch. The wall combo system is a really great use of the shrinking walls but doesnt get used often as i find myself being put into the wall instead of the other way around. The upgrade system is constantly: "dam, I needed that" or "dam, i can't afford that" and feels way to luck based, id recommend adding a reroll.

TLDR: Great game, way to hard and upgrade system is driven by luck.

PS, give the player a small bit of health after each round, I find myself super low on hp and i can't afford/get unlucky and cant buy a potion

Developer(+1)

skill issue

Submitted(+1)

LMAO

Submitted

LOL developer got no chill

(1 edit) (+1)

i got it but it took a while, my feedback still stands my high score ended up being around 7k, also please learn to take feedback

Developer(+2)

I'm just joking around lol. I appreciate the feedback a lot. The game is definitely no masterpiece but for 3 days I'm really happy with how it turned out, of course the balancing is off, the shop is unfinished (yes I wanted to add a reroll as well), but I simply ran out of time. I've been fixing some last game breaking bugs at 4 am so I've really used the time to the fullest here and just couldn't implement some quality of life features. That's why I can blame by incompetence on the game being hard and I can deflect any criticism with git gud or skill issue. Didn't think you will take it seriously