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PolyCube

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A member registered Aug 23, 2021 · View creator page →

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tech on this is incredible. I think reached the farlands


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thanks for playing, definitely mot a game for everyone. might be also my fault when designing it

Already fixed the linux issue for a post jam update. issue turned out to be a corrupted soundtrack file added last minute which caused the linux build to somehow not package it. the first second of the game when the soundtrack was referenced and started playing caused a crash. sorry about the inconvenience

thanks for playing, all valid criticism. gathered up all the feedback from people to push an updated version as soon as the jam ends including fixed linux version, 3x performance boost so it runs on a potato and various qol stuff to not feel unfair anymore like the targets disappearing or not knowing if the shotgun shot is gonna make it etc.

pretty fun idea, I like the weapons being cycled on a revolver, I wasn't as creative lol
lacks a bit in polish, I get the style you were going for but still it just feels really raw. I feel like making less but more meaningful and polished levels would be the play here but still enjoyed it. good stuff

the actions being on an actual spinning clock is way more creative than what I was cooking. fire

holy fire, so simple, so neat. in-game tutorial would be appreciated but I managed


thanks for the kind words <3

this is so amazing. really snowball-y with a flat difficulty curve tho. once you get all the upgrades it becomes just a double jump, pause, place a block, repeat but it's just a gamejam and I'm guilty of that myself. the artstyle is *chef's kiss*. amazing entry, fun spin on the theme. I do think the timer could go down while picking the next block though to add more pressure, same with finding a way to somehow make the game harder as it goes on. good stuff

pretty fun little game, really creative

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The artstyle of this is so peak.. must be mike klubnika undercover. I would tighten up the controls a bit and make the tutorial a bit more approachable to new players but the premise is so cool. level of polish here for a gamejam game is insane

YOU ARE A MADMAN. no way the game is entertaining enough for 40 mins of constant gameplay

ily pookie <3

thanks for playing and the kind words <3

all the criticism is hella valid - the targets can be in fact unreadable, I wanna make some kind of an outline for them in general and a better indication of them degrading as time gets lower since I also catch myself on firing a targets that is already disappearing which is another annoying thing I need to fix - you should definitely be able to shoot the target as it fades away.

the shotgun was problematic since I didn't want to make it a sniper rifle but also not make it extremely up-close. it came with an ok-ish balance but can definitely be improved by stuff like a crosshair indicator informing you if you will land the shot or not and some better ux like cutting player some slack if the target is extremely close to the trace's end but didn't quite hit it

game so good I no hit it. absolute fire

the "beach love" sounded like some toby fox npc encounter lol (at least the beginning). good music choices for the whole game though

this is so awesome holy. I love the vibe, artstyle, music. I think the game could benefit from more physical or more complex interactions rather than just spamming lmb though. like maybe shaking the pepper spray yourself or pouring the drink etc. qtes like the slow dance worked the best honestly. I think the strategy aspect is pretty meh since I found myself just spamming attacks as they go in whatever order and the outcome seems about the same rather than carefully planning and boosting upcoming attacks. timer going down always even outside battle was a nice touch. also: if you could please link me the pixabay music you used. there's this one song I absolutely love but I have no clue how to find it lol. awesome stuff overall though, loved it

rookie numbers bucko. thanks for playing <3

thanks for playing! what was the issue btw? maybe it was some mistake on my part or I could handle something better

<3

actually - yeah. thanks for the kind words. checked out your game as well. it's more of a slower paced one but i still liked the managing aspect of the walk and shoot at the same time. makes me think of adding autowalk in the direction you're looking at for my project 

some crazy work right here. how many levels does this game have!??

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You might've just solved our issue. might be something related to audio on linux with the soundtrack which would match up since the build worked before adding it in last minute

super adorable, really creative spin on the theme and superb game quality

really fun HOOK for an incremental game. finally something different without a bland skill tree. well made but requires more polishing - the general premise for a gamejam game is really well executed though

thanks for playing!

valid criticism. I really liked the idea of always being launched up but some kind of a groundslam mechanic with the shotgun like that would be so sick

it be

Pretty cute platformer. nice job

easily jam winner

There's no room on the jetski

THIS IS SO GOOD. I love everything about this - top notch

really well polished incremental

Pretty fun climbing game, atmosphere and sound design are so well nailed down as well for a gamejam game. my only notes are that it feels extremely claustrophobic and disorienting (for me) with such a low fov - would appreciate an fov slider or some settings to tweak that. I also found the grab indicator highlighting, allowing me to grab onto a rock but the actual hand grab instantly let go. it's a pretty cool game overall though

hey - not that bad. you're doing pretty decent. thanks for playing

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the game is technically infinite unless you got a skill issue ¯\_(ツ)_/¯

thanks for the kind words <3

really glad you enjoyed it :)

haha, go get dem highscores now. I think when the movement flows - it really flows and that was my intention behind this game

aww, that's a shame. we tested linux a couple hours before release and it was fine. didn't unfortunately have time to check the published version though :( something must've broken 

recorded some gameplay to show how it was "intended" to be played. I don't see issues with movement 
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I think the movement options are pretty diverse. have you tried launching yourself with the shotgun or the rocket launcher by shooting below? might have not explained it that well but assumed it would be people's first instinct

you can edit in-game setting through the game_settings.txt next to the executable. thought it looked more abandonware-style
thanks for playing :)