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A jam submission

WHATEVER'S LOADEDView game page

computer game about a white hand
Submitted by PolyCube (@ItsPolyCube), Dawid "Sugared" Szarek (@sugareddev) — 22 hours, 19 minutes before the deadline
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Play Hand

WHATEVER'S LOADED's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#724.2064.206
Enjoyment#1104.2864.286
Creativity#3354.2864.286
Artwork#4504.3024.302
Narrative#42302.5082.508

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Hands Weaponry are cycled sequentially and fired automatically on a rhythmic countdown.

(Optional) What would you like to be called if GMTK features your game?
PolyCube && Dawid "Sugared" Szarek

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Comments

Viewing comments 49 to 30 of 49 · Next page · Last page
Submitted(+3)

great package, loving the feeling of this one . as an audio fanatic, the sounds and music tickle me in nice places

Developer(+1)

Let all of our ears be tingled into sleep by the Hand lullaby~

Thanks for admiring the audio design!

Submitted(+2)

Simple and fun.

Submitted(+2)

You made this look way easier on twitter. Really fun tense gameplay with polished visuals and satisfying gameplay!

Submitted(+3)

Superb style. The art is simple but it feels so good. The theme interpretation is interesting, it is not just about countdown but also timing. I do not know why it was so hard for me to aim, really hard. Specially with targets that are far away, no matter if I take a long time to aim. I felt a little uncomfortable not being able to click to shoot (I just jump).

BTW, it is a good thing to think about linux player but in fact the game in linux might have problems. I had a segmentation fault. I was running it with firejail though, so do not take this info as 100% reliable.

Very good overall. The whole experience is very consistent. As I said it has its style and look & feel. Excellent job! 

Developer (1 edit) (+2)

thanks for playing, definitely mot a game for everyone. might be also my fault when designing it

Already fixed the linux issue for a post jam update. issue turned out to be a corrupted soundtrack file added last minute which caused the linux build to somehow not package it. the first second of the game when the soundtrack was referenced and started playing caused a crash. sorry about the inconvenience

Submitted(+3)

holy gamefeel !

game feels awesome to control and just oozes with style ! i really fw it heavy.

Submitted(+1)

WOW this might be my favorite game so far. The movement was addictive and felt GREAT, and it paired with the music so well! If there was a slide mechanic and some more level variety I could play this all night, no joke.

Submitted(+2)

ok this is genuinely addictive!! i can see why people keep coming back to it. the movement feels incredible, rocket/shotgun jumping to fling myself between targets while switching weapons was just satisfying to pull off. black and white art style is really striking too, gives it a lot of atmosphere. took me a bit to understand the different weapon types at a glance since everything's happening so fast, and i had a couple targets fade out right as i was about to hit them which felt a little unfair, but honestly that didn't stop me from going back in for another run immediately. this feels way more polished than a jam game has any right to be, incredible work!

Developer(+2)

thanks for playing, all valid criticism. gathered up all the feedback from people to push an updated version as soon as the jam ends including fixed linux version, 3x performance boost so it runs on a potato and various qol stuff to not feel unfair anymore like the targets disappearing or not knowing if the shotgun shot is gonna make it etc.

Submitted(+2)

Awesome really! Was hoping that I’ll find something at the top of the tower…

Developer

I know what you are. I am inside your walls.

After the voting.... maybe.... we'll add something up there............ whhooooo knoowwsss~

Submitted(+1)

Why are you scaring me…

Developer

'Cause I'm just that silly.

Submitted (1 edit) (+1)

If I’d be launching your game using Windows I’d be scared… But hopefully proton will save me… Will it?..

Developer

It will save us all. Praise the Proton!!

(+1)

Extremely satisfying game feel! All the moving parts combined with the music got me in the groove immediately. I kinda wish the different gun types were communicated a bit more clearly since it's a lot to take in when you are on a timer, but I bet it feels great to be able to read them at a quick glance like some Tetris master readying their next piece. If this was made into some sort of fast paced platformer where you have to clear a set number of targets in the allotted time (gaining extra time with combos of course) I'd totally buy it. 

Submitted(+1)

Super cool stuff! I really like the subtle fullscreen shader

Developer(+1)

Thank you thank you, stuffu stuffzz over here all over the place~

Submitted(+1)

that was soo cool to play!! well done, I can see this something i come back to play in the future. a really good game! well done!

Developer(+1)

See ya in the future then!! >:3

Submitted(+1)

Wow, didn't expect it to be so addictive. Good job!

Submitted(+2)

I like it a lot! Kinda looks like White Knuckle x Devil Daggers crossover. 

Submitted(+2)

Top-notch art! Very atmospheric!

Submitted(+2)

This game is INCREDIBLY good. Top-notch game feel and creative concept, genuinely rivalling similar feeling games like hyperdemon in terms of satisfying gameplay (Which is a very high bar). I just want to keep playing it. So I will. Great submission!

Developer(+3)


thanks for the kind words <3

Submitted(+2)

Easily one of my faves from this jam.
So satisfying. Great movement, objective, concept, art style. 10/10.

Submitted(+3)

I just wanted to play oneee more run before rating some other games, and that run turned into another, which turned into THIS. How's this for rookie numbers?

Developer(+2)

YOU ARE A MADMAN. no way the game is entertaining enough for 40 mins of constant gameplay

Developer(+2)

YOU ARE OFFICIALLY CRAZY, OR SILLY, THE SAME THING TO ME.

Submitted(+2)

COOL, It would have gotten more ratings if it was in the web too

Developer

Ttrruueeeee---

Submitted(+2)


Absolute cinema. Definitely coming back to this at some point

The presentation is nice and crunchy but ngl, I think the targets could maybe be shaded a little more when their timers run out. Maybe just to stand out a little more from the environment. Especially since the numerical timers aren't visible at longer ranges

That aside, I do love how the colours of the timers change over time. Just a small nitpick in the grand scheme

The weapon variety is great. Rocket and shotgun jumping to maneuver was always fun as hell. Lining up a rocket and then shooting another target with a railgun was satisfying as all hell. The same applies to aiming myself towards a target. The next time I replay I'm probably going to YEET myself towards the targets.

That said, I'm not sure the range of the shotgun feels right ? Sometimes it works at far ranges, sometimes not. Maybe I was slightly off by a small bit, but still. I'd say the game's biggest problem is that you didn't really tutorialise any of this lol. That's not necessarily a bad thing, and I think leaving certain things to players to find out like YEETing themselves at targets is definitely fine, but with how necessary movement is in this game, a small tutorial that just says that you can shotgun and rocket jump would've  definitely helped

Still, y'all definitely cooked here. Peak

Developer(+2)

thanks for playing and the kind words <3

all the criticism is hella valid - the targets can be in fact unreadable, I wanna make some kind of an outline for them in general and a better indication of them degrading as time gets lower since I also catch myself on firing a targets that is already disappearing which is another annoying thing I need to fix - you should definitely be able to shoot the target as it fades away.

the shotgun was problematic since I didn't want to make it a sniper rifle but also not make it extremely up-close. it came with an ok-ish balance but can definitely be improved by stuff like a crosshair indicator informing you if you will land the shot or not and some better ux like cutting player some slack if the target is extremely close to the trace's end but didn't quite hit it

Developer(+1)

Like mentioned by my cool-ass teammate and your nicey nicee nice points, the development sure had some magical design gimmics that made our dear silly heads explode--

Thanks for feedbacking a bit, ya cool folk!

Submitted(+2)

MASTERPICE!

Viewing comments 49 to 30 of 49 · Next page · Last page