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harooty

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A member registered Jul 04, 2025

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ok this is genuinely addictive!! i can see why people keep coming back to it. the movement feels incredible, rocket/shotgun jumping to fling myself between targets while switching weapons was just satisfying to pull off. black and white art style is really striking too, gives it a lot of atmosphere. took me a bit to understand the different weapon types at a glance since everything's happening so fast, and i had a couple targets fade out right as i was about to hit them which felt a little unfair, but honestly that didn't stop me from going back in for another run immediately. this feels way more polished than a jam game has any right to be, incredible work!

wow!! really cool concept, love the moral dilemma of choosing how long to let the timer run for glory vs saving the patient early, that's such a clever way to build a whole game around the countdown theme. controls took a minute to click but once i figured them out i was hooked, kept wanting to see how far i could push it before curing. the whole idea of "watching the numbers go up" is weirdly addictive lol. honestly, it is this is a really solid and thoughtful entry, great job!

okay the premise alone got a smile out of me, fighting alarm clocks for 5 more minutes of sleep is such a relatable idea lol. game feels really juicy, the screenshake and squish on hits is super satisfying. took me a sec to realize you can just hold down the mouse button instead of clicking, after that it turned into a total massacre haha. also took me embarrassingly long to notice i could actually move around instead of just shooting from the center of the screen. definitely on the easier side difficulty-wise but still fun to blast through, very short (wanted some mote playtime) and polished little jam game, nice work!! 


really cool concept, love the whole "beat the clock while checking IDs" vibe. character portraits look great and the glitchy visual effect is a nice touch, though ngl it got a little rough on the eyes after a bit. took me a minute to figure out you actually have to hand the id back after picking pass/deny, wasn't obvious at first lol. screenshake ramping up near the end added a lot of tension too. definitely felt like i was scrambling to keep up, which i guess was the whole point haha. solid entry, good job

really cute little puzzle platformer, love that the down feather mechanic doubles as your jump counter, made me actually think about the order i grabbed the ducklings instead of just rushing in. the gliding feels great too, nice and satisfying to control. took me a few tries on some of the later levels but that's exactly what made it fun. solid work, love a good duck pun

wow! I'd say this is the cutest platformer in this jam. I absolutely love the visual style - it’s so calming and pleasant that I’d love to play an expanded version of the game. The sprites are adorable, just incredible! On top of that, the game is wonderfully polished, brings out so many positive emotions, and is simply a joy to play. It feels like a complete, finished product. Fantastic job! big thanks to the developer!

this is basically the total opposite of what i went for in my own jam entry, i was all about stress and pressure on the player lol, so it's really refreshing to see someone go the complete other way and make something this calm and easy for everyone. really cool little toy, love the vibe, thank you for this!!

lmao! thank you so much though!! genuinely didn't expect that reaction, we're still a bit shocked people are enjoying it this much 

thanks! we worked really hard on it and i'm glad it's enjoyable for someone :)

thanks! sorry the game kinda boxed you in and put that pressure on you, might tone the pace down a bit for next time, awesome feedback, appreciate it!

thank you so much, this really means a lot!! we didn't expect people to want to replay it for a better score, that's honestly the best compliment we could get i guess lol

can't really comment on the other game since i haven't played it, but thank you for the kind words and the 5 stars, means the world after such a chaotic first jam for us :)

thanks! we're glad you felt that tension, wouldn't recommend replaying it second time, the jam's over now, time to relax and just play some chill games XD

thanks, i'm glad the minigames aren't causing trouble and people actually like them instead

thanks!!

yeah honestly i don't even know how we managed to make so much! it's kind of a miracle and i'm happy to be able to surprise people with it!

thanks for the feedback!

and yeah i totally agree with that! there was an idea to slow down time on hover, but it felt a bit cheaty, and by the end of the jam i just didn't have time to implement it, but you nailed exactly what i was thinking, it definitely makes sense, yeah!

10/10 feedback!! thank you!!!

thankk you so much!

thanks for the feedback! we tried really hard to polish it to a shine! glad that's appreciated :)

the color-matching game seemed hard to me too, even though i coded it myself i still had trouble getting through it, probably just my own skill issue xd

thanks so much! i like your game way more!

we didn't sleep the last day and we're super tired, but it was really fun, our first jam was so chaotic, kinda like this game (i think that was the idea, to get the emotions across in some way xd)

im glad the game is liked by experienced devs like you!

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thank you!!
like, i'm really glad you liked it (personally i already hate my own game XD) guess a lot of devs can relate, but it honestly means so much to hear such kind words! thanks!

thanks a lot for the feedback! you guys are making us blush with all these compliments xd

huge devil daggers / doom vibes! the retro art style is super metal, and that giant creepy eye in the sky staring down at you creates such a menacing atmosphere. frantic shooting and heavy music made this a blast to play, insanely impressive work for a 4-day fps build!

huge devil daggers / doom vibes! the retro art style is super metal, and that giant creepy eye in the sky staring down at you creates such a menacing atmosphere. frantic shooting and heavy music made this a blast to play, insanely impressive work for a 4-day fps build!

cool concept with doing all the tasks and recording data under a timer! to be honest, it feels a bit tough and overwhelming for a beginner to jump right into. a simple tutorial or some visual cues would've helped a lot to understand everything faster, but still a neat submission for the jam!

yeah! interesting and original idea! i really liked it, super unique. but unfortunately it's pretty hard to figure out just by reading text, would've loved more visual cues and simple explanations for everything. sometimes you gotta imagine the player is like super dumb (like me) and step into their shoes to create a great tutorial for people who aren't that experienced with games

such a simple, straightforward, super cute, and insanely calming game! while so many jam games require high skill and built-in adhd from birth just to play and enjoy them, games like this don't get appreciated enough. the watercolor artwork is absolutely gorgeous, and the soothing music really helps you just slow down. i love how you used the parallax panning and zooming to hide little critters behind bushes—it makes searching so satisfying without needing any stressful timer. for me, it's like the perfect anti-stress experience with so much potential for future development. super pleasant and adorable, huge thanks to the devs for letting me genuinely unwind and rest my soul!

simplicity is genius!

love the move sequencing mechanic! planning out your moves in advance instead of rushing against a traditional timer makes the puzzle platforming so satisfying. the balance between the puzzle-heavy levels and the platformer sections is really well done, and having this many levels plus a working leaderboard is insanely impressive for a jam entry. super polished and addictive game, great job!

managing a nuclear reactor like a stressful 9-to-5 office job is such an absurdly funny premise! the starting cutscene does an awesome job setting up the narrative and getting you right into the mood.

love the cute art style and the sound design - those little dialogue noises made me laugh every single time. the core gameplay loop of juggling phone calls, typing on the computer, and chugging coffee just to stay awake while trying not to let the reactor blow up gets wonderfully chaotic real fast. even when i inevitably messed up and exploded the whole place, it was still hilarious to watch. super charming, creative, and well-executed entry overall. great job to the team!

this game is just insanely creative! i absolutely adore this hand-drawn art style where everything has that slight wobbly look and paper feel - it gives the whole project so much personality and charm.

the variety in the mini-games is mind-blowing, and the puzzles are on such a great level. they aren't just mindless clicking - you actually have to stop, think, and put in some real effort to figure things out, which makes solving them so satisfying.

this was honestly an incredible experience from start to finish, easily one of the highlights of the jam for me. thanks so much to the devs for putting so much passion and work into such a wonderful game!

just incredible! that was super fun, one of the coolest games in the jam, i really love the ideas and these mini-games, thanks for making this, maybe you should expand it after the jam because the idea is just too good! one of the few cases where i also wanna give a top rating for narrative too!

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i think i beat the game in under a minute :) and i really wanted to see my time on that screen but alas, just take my word for it, i really loved it! love desktop concepts, feels like a whole genre on its own now. making the boss fight a classic game with fresh mechanics is such a great choice, maybe because of how fast i cleared it i just wanted a bit more content and to play for longer, but it was awesome!

woww! using the elevator floors counting down from f20 to f0 is such a smart take on the theme! the atmosphere in that elevator with everyone staring at you is genuinely unsettling, super cool platform 8 vibes. loved the vhs style intro video too. awesome creepy entry for the jam!

this is amazing!!! really cool heat management mechanic! balancing between getting too hot and too cold while trying to survive in a space shooter is such a clever take on the theme. super fun experience!

chess is one of those timeless games where it feels almost impossible to introduce new mechanics without completely breaking the balance. but the way you deconstructed the classic rules and blended them into something fresh is honestly impressive. it's a rare case where twisting such a traditional concept feels like a genuinely unique experience rather than just a gimmick. super clever design and execution!

this is super cool! sometimes i wonder if you can still come up with something new in classic snake? have we run out of ideas? hasn't everything been done already? and then looking at your game i feel like your idea is super original and just perfect for a jam, snake is forever in our hearts after all, legendary concepts are born from it, and your game is a prime example of that!

wow! such a simple and amazing idea for a platformer! god, why didn't i think of this? great game, i feel like coming up with working ideas for platformers is tough, but i really love yours, both the art and sounds are super pleasant without being overloaded, gonna take notes from you next time

glad someone else made a set of mini-games for the jam with a bigger goal in mind and you guys pulled it off! this is a super cool project, probably one of the best in the "bomb defusal" genre and fun-wise it's second to none. cool music and style, thanks for such a wonderful game!

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I like anime even less now (the idea of the game is nice btw!)

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just a goated boss fight