This was really fun!!
The controls and the function of the orbs was a bit hard to understand at first as I was focusing more on the game rather than the text that appeared at the top. And it would vanish before I got to read it full
Tho i did notice that the text came based on if you were near the area of the introduction of that orb. So that was a better yes, but still would be better if the mechanics were explained separately in maybe a small tutorial? or maybe the text could appear around the orbs when they are introduces for the first time so nobody misses it
Also the fact that the orbs collision for mouse input detection felt just a bit small (maybe a tiny increase in area would help!)
Lmao you can even see my progression arc in the game , the first attempt took by far the longest as it was kinda hard to grasp the controls and stuff due to the stuff I mentioned earlier
But iIl still say the largest factor was that upside down button press and go to the door part.. I HATE IT WITH PASSION 😭, Id get stuck in the hole right before the door while the frog just bounces back instead of jumping out. You had to have had a hate boner for us to add that there xD
Other than that, I LOVED the visuals and the music! That artstyle is CLEAN!
The game was really well made, with alot of animations and pleasing to look at art! The game also felt really polished and was jam packed with mechanics!
Still sad that you didnt add that dragon boss at the end xD