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A jam submission

Bizarre Tales: Who is Innocent?View game page

____ was innocent.
Submitted by No BS — 2 hours, 29 minutes before the deadline
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Bizarre Tales: Who is Innocent?'s itch.io page

Results

CriteriaRankScore*Raw Score
Story#363.1753.667
Horror#502.7423.167
Theme#503.1753.667
Gameplay#532.7423.167
Overall#562.8873.333
Presentation#582.8873.333
Creativity#652.5983.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme did you choose?

Dark Streets

How did you implement your chosen Theme in your game?
Used the Dark Streets theme through tight, shadowy environments, tense sound design, and a story where the city mirrors the protagonist’s guilt. Each alley and encounter deepens the feeling of isolation and dread.

Did you implement any of your Theme's Bonus Challenges, and if so, which ones?
Urban Horror – The entire game is set in HeeraJeera City, a decaying urban sprawl filled with narrow alleys, neon-lit streets, and eerie silence, reinforcing a sense of dread in a familiar yet twisted cityscape.

Serve and Protect – The protagonist, is a former detective haunted by a past case involving cyberbullying and guilt, fitting the noir cop narrative and driving the emotional core of the story.

Chains That Bind You – There is a key moment where the protagonist wakes up in a disoriented state, bound and hallucinating, symbolizing both physical restraint and psychological torment, and must escape to progress.

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Comments

Submitted

Great job! The voice acting was excellent, and I thought the story was well-paced. However, I encountered one major issue, it was quite difficult to open the drawers. I had to move my mouse across the mouse pad several times before they would open. Great work!

Submitted

Nice Job!  This was really well done for the flow of discovery.  I see that you used the ultimate horror kit in Unity.  I like it a lot and almost did the same using Synty Assets.  I like the pace of it and the story development.  I liked the appropriate use of voice acting.  This is great.  I enjoyed playing it.

Submitted

I got to admit, this game appears to be super impressive. Considering that this was made in Unity as a 3D first person game that felt like I was playing a AAA title.

I love the fact that I was able to rebind the controls to my liking and save my progress.

The fact that there are dialogue and notes to read from are really cool and make the game's story feel immersive to many players. Also, the inventory system is well-designed and the health line in the inventory screen felt like I'm playing a horror game.

But I do wish I don't keep having to hold the interact key and moving my mouse to move the door/drawer to open/close it because it makes the gameplay repetitive and tedious. Really well done making this in just over a month.

This was a wonderful game — the attention to detail really stood out! I especially loved the UI design and the overall color palette, which matched the story perfectly. The smooth character motions made the experience feel even more immersive.