0/10 gameplay, 1/10 art
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Project Cultivation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals and Sound | #37 | 3.000 | 3.000 |
| Overall | #77 | 2.233 | 2.233 |
| Creativity and Theme | #85 | 2.100 | 2.100 |
| Fun | #100 | 1.600 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I was kinda confused on how to play, and sometimes felt like my time-traveleing powers were not doing things properly,,, Nonetheless it is a good entry to the jam, and a solid project!
I found it very hard to know what was going on, running into spikes appeared to do barely/no damage and stuff alike. I think this game would have benefited a ton from a small tutorial/explanation and a lot more player feedback. However the visuals looks really great, and the music sounds super cool as well!
I like the character design and the cool spacey backgrounds and assets. The time travel mechanic was really cool when it worked. Platforming was rough but i got through it, Eventually I hit an invisible wall, and I'm not sure if thats the end of the game or not. Great work
I dont really understand what to do, the targets didnt seem to react.
I think if i was designing this game, i would lean even further into the time mechanics. Currently, the spikes do so little damage you can just ignore them, you dont have to use your powers. For this to work though, the game needs *much* better visual feedback. I find it hard to know which power is active or for how long as-is. i also didnt find a use for speeding up or rewinding.
art and music were great. Those are the real strengths of this game, if you did them yourself you should be *really* proud of them


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