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1%'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity and Theme | #7 | 3.881 | 3.881 |
| Fun | #10 | 3.524 | 3.524 |
| Overall | #22 | 3.397 | 3.397 |
| Visuals and Sound | #51 | 2.786 | 2.786 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i appreciate the creativity, especially knowing how hard it is to come up with something new, yet i found it awkward to control even after figuring out how. i think if you figure out a way to communicate the movement a tad better you really have something great here
Maybe the ghosts could be faster? currently they play at 1/4 speed, so you have to spend a while waiting for them. would that help?
I would consider drawing some sort of constant line for where the player will travel, and maybe show the path of the sword in a similar way that adjusts immediately when the player is changing things, so the player can work faster.
This is so cool. I love the concept and I think the levels and mechanics are really well made.
I'd love to see this get turned into a full game.
Well done :)
Fun idea! A bit confusing, and the music wasn't really my cup of tea but the longer I played, the more I enjoyed it.
Wow, the concept and gameplay are really impressive.
It felt like I was inside a Matrix simulation.
At first, it was a bit confusing, but the more I played, the more captivating it became.
I really enjoyed it!
Didn't entirely get how to play but it's a unique concept once you figure it out a bit. Nice little game
Very nice game althought a little bit confusing but very original idea
Genuinely my favorite game in the jam so far. Visuals could definitely be improved but the fluidity of the animation mixed with how satisfying the replays feel make for a great experience. Definitely some bugs but it's a game jam I'd be more surprised if there wasn't. I'd love to see this expanded and given some more cool mechanics. Good job!
I had so much fun playing this, it definitely takes some practice but it’s so worth it B)
YAYYYY THE CLOWN GIRL DEV LIKED IT!!!!
YAY
Neat idea. I personally enjoyed the graphics!
Amazing, the only lacking part are the graphics, but the rest is a s
lol true, the artist i usually work with was kinda busy so i ended up just thinking like "fine ill do it myself". which was a mistake because im NOT an artist :sob:
Really great concept, I don't find it THAT complicated but it is definetly on the harder side. Overall a very interesting and fun game, keep it up!
It is a nice concept but a bit too complicated for me.
oh im not at all suprised you and a lot of other people found it too complicated. its got a *lot* of buttons, and even with tutorialisation some people just wont be like that.
having both simplicity and mechanical depth is really hard. i've been really trying to get that mix right, and i guess i made it too complicated again aha
It is nice every game shouldnt be for everybody, if you want a game for good skilled players do it dont lower what you expect because people are too bad. Normally i would get gud but for a jam we dont have time to tryhard and test every game for too long.
Wow, great idea!
Nice implementation
im too skill issued to play the game but its a really interesting concept
It was really good! Gave me a SUPER HOT feeling, which is great! But of a steep learning curve
Heya, I really liked the game, yes, but I've found the beginning mechanics a bit hard to understand coming at first, and I didn't finish enjoying the music and sounds (even if that's just my taste ofc). Though, it's a very original proposal and one to take part as the best games of this jam, very good job! :)
I think this suits the theme just fine. Well executed concept, I'm coming back to puzzle my way through it later.
Atmospherically and thematically great. There are some issues with consistency but overall played great and I don't regret using almost a whole hour to beat the last level.
YOU BEAT THE LAST LEVEL? omg good job :)
i made it really hard intentionally, because i thought like,,, "anyone who gets here is gonna be super invested, right". It took me a while to beat it as well, and i made the thing :sob:
i wanted to make more, but ran out of time. Still, 11 proper levels is something im very proud of
Wow! This is super cool. My personal rating is it's close to impeccable. Super nice.
Do you use any kind of programming patterns to do the replays? I've always wanted to make a game like this but stopped myself because I was afraid of making some code spaghetti that doesn't work.
if you'd like I'm happy to share the source code with you. the way I do it is a bit scuffed and it's ultimately very buggy, but it works. I just had to make sure that when the replay fails, it fails in a safe way.
That would be cool and very much appreciated.
Snippets of the section with the replays is perfectly fine too if sharing the source code is too troublesome. Having a general idea of how it’s implemented is enough for me.
https://github.com/v4rii/BeginnersJam25
TL:DR is that every action the player takes (i.e. every time the player hits "confirm"), data about that action is packed into a tuple and added to a list.
During "playback mode", whenever the player is lacking commands, they check the next item in the pastActions list and perform that.
That should've worked, and it did 90% of the time, but it ended up desyncing a lot so i then slapped on a ton of bandaid fixes LOL
Nice. Thank you for the link and the tldr. I especially like how simple the playback solution seems to be, at least in writing. I’ll probably need to practice them outside of game jams though haha.
Very unusual strategy, good theme is shown. I like that the levels can be passed not only one way, there is a variety of tactics. the interface is very complex, the eyes are scattered where to click, but in general you can understand after a couple of deaths.