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Emcee

216
Posts
10
Followers
7
Following
A member registered Aug 05, 2023 · View creator page →

Creator of

Recent community posts

This game is great. I love the art and the gameplay is easy to understand.

Nice work :)

Really great submisson. I like the idea and presentation wise this game is great. I don't have complaints

Great job :)

Nice submission. The presentation is cool and the idea is interesting.

Nice work :)

This game is really good. I think the idea is really solid and the peresentation is really well executed. There's not much to critique here, it's simply a great little game

Good job :)

I like the idea. The game is easy to understand and it's fun collecting more explosives and making bigger explosions. The audio kinda reminded me of old flash games.

Great work :)

Cute little game. It's a tad difficult but the presentation is nice and the concept is easy to understand. My biggest complaint is that the aiming cursor is tied to the center of the camera and only rotates around it. I think if it just followed my actual cursor it would feel a lot better.

Great submission overall :)

I feel like as long as it's easily explainable, the more of a stretch your idea is, the better

Solid entry. I really enjoyed the presenatation and the gameplay and concept are quite well executed. Not much to critique, it's a nice game.

Well done :)

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It's quite simple, but it was enjoyable. The visuals and audio worked well enough and the levels were interesting to go through. I also like the inclusion of a final boss. My biggest complaint is that the player character's hitbox is quite large, which made it so that I kept getting stuck on everything. Other than that, it's a nicle little game.

Good work :)

I think this idea is really good. I like the way you did the level select and visually it's quite nice. I'm not sure if it's intentional, but there was no audio in the game, but otherwise it's a nice submission.

I just suck a lot at this kind of puzzle

Great job :)

Interesting concept. It took some time to get used to but it was quite fun once I figured it out. The visuals are great but I think the audio balancing was a little off. I wish the background ambience was not as quiet.

Great game :)

I think this concept is great. The game has a lot of content and it's pretty fun. I think the audio and visuals are great, but the font I found hard to read. Not sure if it's a resolution problem but I had some trouble reading the tooltips.

Great submission overall :)

Great game. I didn't expect to see such good puzzles and the narrative is really nice. I also really appreciate the visual consistency of everything.

Very well done :)

Really simple game but I find it quite fun. I like the interpretation of the theme and the game is easy to understand and play, and the visual style work well enough for a game like this.

Good work :)

Nice game. I find the theming to be pretty unexpected but I like it. The game is easy to understand and quick to finish, which is ideal for game jams.

Well done :)

Downwell was the main inspiration, so I'm glad the game reminded you of it :)

I didn't want the game to be challenging because it's mostly just about getting upgrades to get more money for more upgrades until you get all of them or get bored

Thanks

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Glad you think it looks cool. The reason for not being able to lose at all is because this game is more of an incremental game than anything, so you can't really lose progress.

I was gonna add some kind of win state for getting all upgrades or something like that but I ran out of time

Really nice game. I love the idea and the minimalist style is a great pick for a concept like this. I also really appreciate the inclusion of a leaderboard, although I didn't end up finishing the game due to the sheer number of games I gotta rate in this jam.

Good job :)

Thanks for the compliment on the presentation

The crank being unreliable is a common issue. What my game fails to tell the player is that the crank only works counter clockwise. That way it is way more reliable and faster.

If you were doing it correctly, then it's definitely just bad balancing from me.

Either way, sorry for that and thanks for the feedback

Glad you like the vibes :)

Sorry if the game is too confusing

Thanks for the feedback

The crank probably felt bad because it doesnt work clockwise, only counter clockwise. That is my bad, I should have put an indicator for that in game. I agree with the dialogue being lengthy, I just couldn't get a more interactive tutorial in place so I had to resort to a lot of yapping. That is mainly the reason for why the dialogues don't play out a second time if you fail and retry a day

Glad you enjoyed the presentation of the game :)

Probably not a you problem

I whish I had time to add a settings menu that could have accessibility stuff like that

Thanks for the feedback and for reading the whole game description :]

Thanks

Sorry for giving you motion sickness

Thanks :]

Thanks for the feedback :)

Thanks for the feedback

What item each of the engines ask you are always randomized. The red guy in the main room does indeed have a priority for batteries and power cells, while the other ones prefer to ask for the other item types (green guy is screw box and toolbox and yellow guy is the wire items), however they do have a  small chance to ask for an item that is prioritized by a different engine. What you described sounds to me like you got unlucky with multiple of the engines asking for the same thing. That can happen sometimes and depending on your luck, it is possible to do. Sorry if the rng is too punishing.


Maybe I misunderstood, but an engine shouldn't be able to ask for an item immediately after getting one for at least a few seconds (this timer is shortened each day)

Thanks for the feedback :)
Glad you think the visuals are nice

Sorry about the crank being tiring

Thanks for the feedback

An interesting idea for a clicker incremental game. I like that you have to balance how fast you click. Presentation wise I think it's pretty good, despite it's simplicity and thematically it's quite funny

My hand hurts from all this clicking

Well done

I really like the presentaion and the spinning arrow changing speed and driection and stuff is pretty cool

The presentation is quite nice as well

Good job

There's quite a bit to appreciate here

For one, I'm really glad you included a keybind customization menu. That is something you rarely see with jam games

I also think the idea is nice and the soundtrack is very, well, bold, let's put it that way. I do think it's funny though

Great job :)

Interesting idea

It's a bit difficult to understand what's going on at first, and visually I find the game to be a little cluttered

I do think it's a good concept though

Great job

The game's a little hard to understand at first, but I see the vision and the potential. The the incorporation is nice and the presentation is solid too

Great job

Shame I forgot to add any indiactors to let the player know that it only works counter clockwise. I was literally thinking about it and I just forgot lmao

There's quite a lot of depth to this game despite how simple it is. I like the vibes and the game is incredibly easy to understand

Great job :)

Quite a nice game

I like the idea of the fishing mechanic and the variety of fish you can catch is nice

I just wish that there was audio in the game (unless I missed something, but I didn't hear any sounds)

Good job

Glad you found it interesting

The crank only works anti clockwise, maybe that was the issue. In any case, thats my bad, sorry for that.

Thanks for the feedback :)

Thanks for the feedback

I'm not sure if this is the issue, but the crank only works if you spin it counter clockwise. I figured the base regen was good enough but it seems I just got really used to how it works, cause I didn't really have any issues with it.

The cursor was simply just a way for me to indicate that the left mouse button is the interact key, as well as serving as a spot to put interact indiactor texts (plus I really like making custom cursors lol)

Sorry about the sensitivity. I wish I had time to implement a settings menu

Thanks again for the feedback, I really appreciate it :)

This game is pretty underrated. I really like idea and the visuals and sound are great.

Great job.