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(3 edits)

Changes from Demo Day 62:

  • Retrying a Labyrinth in Casual Mode now works as intended.
  • Items are not lost on Casual Easy Mode.
  • (Item loss on Normal Mode is intentional, refer to Mystery Dungeon)
  • Liddell’s hurtbox is now smaller.
  • Gold Flowers are now Blue and they restore 1 bar of MP as well as providing Gold.
  • Room generation has been adjusted so there are no blockades that should not be there.
  • Singular rooms will not have 3 enemies until Sublevels 3 and 4. 
  • The left and right Doors of a room have had their collisions adjusted.  
  • The boss cutscene has been fixed so you can retry the boss.