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(+1)

The tutorial helps a lot, still not sure about the kick tho, as in is it better than the normal attack?

The damage of the grab attack of the first boss is kinda.. too strong?

The game clicked for me, good stuff, can't think much of any feedback, timing the deflect and the follow-up attack to parry boss combo feels really good.

Thanks for playing!

The kick is better at dealing Stance (orange) damage, while the normal attack is better at doing Vitality (red) damage. It also does more damage when blocked, which makes it quite strong for this version since enemies don't dodge yet. There are also some attacks which are easier to line up parries with when using the kicks, but that's more of as a general alternative moveset like how other moves can be used to circumvent the enemies learning to block your moves. 

By first boss, if you mean Jin, the point is that even if you get grabbed, you can still dodge out of the way so that you learn to dodge. For Louise, well, her concept is supposed to be "someone that has a crazy amount of power but is too dumb to use it properly". So it's fairly easy to dodge, but if you do get caught then it can potentially one-shot you (~85% HP damage when transformed). I might try to add some kind of one-shot protection in future to balance this out, but that's also going to have to come along with more lethal attacks.