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A jam submission

Chasm ShiftView game page

Be an agile, knife throwing, time traveling robot who destroys other robots in a traffic tunnel... for some reason
Submitted by LucasMcgookis — 1 hour, 22 minutes before the deadline
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Chasm Shift's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#253.1053.105
Creativity and Theme#323.2113.211
Overall#353.0703.070
Visuals and Sound#472.8952.895

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Good core idea for the game, although quite heavy on the amount of mechanics given in the very start. Recording mechanic is a bit hard to understand from the beginning. The animations of throwing the knife and killing the enemies were on point.

Submitted

I really like the concept. I think the time slowing mechanic is really cool and it didn't take too long to get used to it. I did find it a bit difficult to hit the enemies. Maybe they should have a bigger hitbox.

The art style is pretty cool too.

Great game :)

Submitted

Time travel is useless in game, but anyway fun.

Submitted

The idea is very cool and I also think it looks very cool. Love that its more fast paced. But couldnt really wrap my head around the record mechanic to be honest. It was kinda hard to understand at first. But I see this having potential with a bit more time! 

Good job!

Submitted

Really cool concept, having the game be fast paced was really nice. However I do feel like the clone mechanic is a bit hard to understand, and didn't really feel worth it compared to just throwing the knife yourself. I also thought it could be cool for it to be possible to pick up the knife by walking into it on top of being able to pick it up manually as well. Overall really cool entry though, throwing the knife was dope!

Submitted

Aesthetics were nice, love the throwing knife mechanic. Took a while to get used to the time clone, but it made certain combos feel like I was doing some superhero shenanigans. Loved it, got my ass beat on level 5.

Submitted

It was nice to play and the idea of the clone was a really good addition ! But the Clone mechanic felt a bit useless it was much faster to just kill everything by yourself

Developer

thanks for the feedback, I think now I would definitely work on teaching players how to use the "clone" a lot better but I tried to make it necessary for the later levels because of how hard they get and I think when you learn how to use it well it is feels really rewarding, so I would probably lead the player a lot better and make that clearer in the game

Submitted

I really enjoyed the unique gameplay and mechanics—and I especially loved that it was in 3D. It made me feel like a fast-moving ninja! That said, the game system felt a bit hard to grasp at first. I wasn’t quite sure what the benefit of rewinding time was, since just throwing seemed to defeat enemies more quickly. But overall, it was a really fun experience!

Developer

Thank you for playing it, and thank you for your feedback, I was worried about the difficulty being a cake-walk for too long and then having a drastic increase for only the last few levels and not leaving the player anytime to learn how to use the main mechanic, so if I decide to work on the game in the future I will definitley work on guiding the player to that mechanic much more.